  | | | XSI & Maya compatibility | XSI & Maya compatibility 2005-04-23 - By Ovidiu Halmagean
Back Thanks Alan, I'll look into xsibase. Ovi
__ GENIUS FILM Ovidiu Halmagean Producer __ ____ ____ ______ P/F: +40256432266 M: + 40723288990 ovi@(protected) www.geniusfilm.com www.genius3d.com www.genius2d.com
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones Sent: 23 April 2005 11:10 To: XSI@(protected) Subject: Re: XSI & Maya compatibility
Hi Ovidiu,
There's certainly ways to pass data back and forth - it's been discussed in quite a few threads on xsibase.com if you do a quick search.
Though I'd recommend you sit down with XSI a bit longer before you decide whether to incorporate maya at all. The animation and rendering capabilities of XSI are far stronger than mayas. (Exceptions being if you want to use the new misss_fast_skin shader or some of the other newer developments - though I imagine we'll see a lot of those in XSI soon). But as far as pipeline management with multiple passes, getting the most out of the shader interface and most other renderbased work, in 99% of cases you will not find a better mental ray based solution than XSI.
I'd like to comment more on the animation side, but seeing it's not really my thing I'll leave that up to someone who can go into the production details of it's advantages rather than glossing over it.
Hope this helps,
Alan.
On 4/23/05, Ovidiu Halmagean <ovi@(protected)> wrote: > Hello everybody. Hope I did not get in the wrong place but I was trying to > contact the support from Softimage and after 15 minutes I could not find a > simple e-mail address where to address my questions. So hopefully somebody > here could help me out with some answers. > > We are working on an animation feature and we would like to buy quite some > software packages. Since Maya is very expensive we don't have the budget to > buy a licence for each station so we are having a look into Softimage > Foundation now. My main concern is if the models ( objects and characters ) > are fully compatible with Maya ? Or if there is needed any plug-in to > convert between formats is there any compromise in the middle? My point is > we woud like to do all modeling in Softimage and the rest in Maya . This may > change since I hear some artists prefer softimage since they say it's better > but after al I think this is like choosing between Mercedes or BMW. The > workflow was planed initially for a complete Maya setup but I am trying to > find a more affordable way. I would really appreciate any advice on the > compatibility issue between Softimage Foundation and Maya . ( I would dare > to ask if there is any way to export UVs or animation settings to maya ???? > hmm) Thank in advance, Ovi > > __ > > GENIUS FILM > Ovidiu Halmagean > Producer > __ ____ ____ ______ > P/F: +40256432266 > M: + 40723288990 > ovi@(protected) > > www.geniusfilm.com > www.genius3d.com > www.genius2d.com > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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