**SPAM?** Re: Metaballs.... 2005-04-23 - By Alan Jones
Back Yeah - they're quite snappy, but appear to be using the cube marching algorithm...
Cheers,
Alan.
On 4/23/05, Dan Yargici <dan@(protected)> wrote: > OK, so now Blender has metaballs.... > > "Jiri Hnidek as part of his thesis work has been improving Blenders > MetaBalls and 'MetaElms' functionality. Some improvements include the > ability to rotate meta objects, and converting of arbitrary meshes to > metaelms." > > http://www.cgtalk.com/showthread.php?t=233256 > > DAN > > > Dan Yargici wrote: > > > I can only apologise for this but I have to get this off my > > chest........ again....... > > > > For the love of god, is there any hope/word/prayer that we might have > > metaballs in the future?.... It's kind of embarrassing to have to > > explain to a client (obviously I don't *actually* explain) why their > > tampon/shampoo/detergant ad is going to take twice as long they > > expected purely because I have to fart around with particles that i > > can't even shade properly..... It's a shampoo ad for god's sake! It's > > the bread and butter of post houses around the world.... and at the > > moment trying to get this done is like pulling teeth. > > > > Chinny, please, nail-gun this one to the old bonce... pretty please. > > > > Rant over.... sorry 'bout that..... as you were.... > > > > DAN > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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