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**SPAM?** Re: Metaballs....

**SPAM?** Re: Metaballs....

2005-04-23       - By Alan Jones

 Back
Yeah - they're quite snappy, but appear to be using the cube marching
algorithm...

Cheers,

Alan.

On 4/23/05, Dan Yargici <dan@(protected)> wrote:
> OK, so now Blender has metaballs....
>
> "Jiri Hnidek as part of his thesis work has been improving Blenders
> MetaBalls and 'MetaElms' functionality. Some improvements include the
> ability to rotate meta objects, and converting of arbitrary meshes to
> metaelms."
>
> http://www.cgtalk.com/showthread.php?t=233256
>
> DAN
>
>
> Dan Yargici wrote:
>
> > I can only apologise for this but I have to get this off my
> > chest........ again.......
> >
> > For the love of god, is there any hope/word/prayer that we might have
> > metaballs in the future?.... It's kind of embarrassing to have to
> > explain to a client (obviously I don't *actually* explain) why their
> > tampon/shampoo/detergant ad is going to take twice as long they
> > expected purely because I have to fart around with particles that i
> > can't even shade properly..... It's a shampoo ad for god's sake! It's
> > the bread and butter of post houses around the world.... and at the
> > moment trying to get this done is like pulling teeth.
> >
> > Chinny, please, nail-gun this one to the old bonce... pretty please.
> >
> > Rant over.... sorry 'bout that..... as you were....
> >
> > DAN
> >
> >
> > ---
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> >
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