  | | | Binary Alchemy Volume Cloud shader... | Binary Alchemy Volume Cloud shader... 2005-04-21 - By Andre DeAngelis
Back Absolutely,
Let's support this venture. We are finally starting to see the emergence of some useable and decent volume shaders in XSI. Not just the volume shaders but the very sweet procedural shaders he has written that put Mental Ray's native procedurals to shame.
Let's encourage Holder to continue the good work, because there's no telling when Softimage will get around to delivering on these highly requested tools.
AD
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau Sent: Thursday, April 21, 2005 11:02 AM To: XSI@(protected) Subject: RE: Binary Alchemy Volume Cloud shader...
Oh ya definetly..and it's 100 EUR...really affordable. You can put it on objects and particles...hmmm miam miam volume shader! Thanks Binary Alchemy!
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Dan Yargici Sent: Thursday, April 21, 2005 10:33 AM To: XSI@(protected) Subject: Binary Alchemy Volume Cloud shader...
Incase it didn't filter through here (I'm sure it did but our mail here's been buggered for a while now....) Holger's Volume Cloud shader has been released:
http://www.binaryalchemy.de/index_dev.htm
I've been playing with it this morning and all I can say is WOW! Very easy to use and gives fantastic results. Go buy, go buy now so we can make him rich and he can write some more fantastic goodies.... :)
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