Real Nurbs ? 2004-02-12 - By Jon Baird
Back NURBS stands for a Non Uniform Rational B-Spline and is a mathematical way to interpolate a between points in a set. It is a parametric representation of curves and surfaces. I think C4D uses the term HyperNURBS, which is a trademark I believe, to describe their implementation of subdivision surfaces. When people say this or that application doesn't have real NURBS I often think they mean it doesn't support NURBS surfaces. For instance, in C4D HyperNURBS may not be a true NURBS surface, but there are bezier curves, b- spline curves and other types of curves, which are I think so-called real NURBS. LW has bezier curves, too, which mathematically speaking are a special case of the more general set of curves defined by NURBS equations.
Regards Jon --- Original Message --- From: RorrKonn <rorrkonn@(protected)> To: truespace@(protected) Subject: [TSML] Real Nurbs ?
>Hello >=20 >I hear the term " Real Nurbs "=20 >LW, witch has nothing called Nurbs in the App. That say they don't have >real Nurbs guess there calling Splines Nurbs >C4 has hyperNurbs but they don't consider them " Real Nurbs " either. >=20 >So is TrueSpace Nurbs " Real Nurbs " ? if not. >I don't know what Real Nurbs our.So what our they ? Who all has them ? >What is so great about them ? >=20 >There needs to be a official 3D Webster Dictionary. >=20 >RorrKonn >http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>=20 >
|
|