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Real Nurbs ?

Real Nurbs ?

2004-02-12       - By Jon Baird

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

NURBS stands for a Non Uniform Rational B-Spline and
is a mathematical way to interpolate a between points
in a set. It is a parametric representation of curves
and surfaces. I think C4D uses the term HyperNURBS,
which is a trademark I believe, to describe their
implementation of subdivision surfaces. When people
say this or that application doesn't have real NURBS I
often think they mean it doesn't support NURBS
surfaces. For instance, in C4D HyperNURBS may not be a
true NURBS surface, but there are bezier curves, b-
spline curves and other types of curves, which are I
think so-called real NURBS. LW has bezier curves, too,
which mathematically speaking are a special case of
the more general set of curves defined by NURBS
equations.

Regards
Jon
--- Original Message ---
From: RorrKonn <rorrkonn@(protected)>
To: truespace@(protected)
Subject:      [TSML] Real Nurbs ?

>Hello
>=20
>I hear the term " Real Nurbs "=20
>LW, witch has nothing called Nurbs in the App. That
say they don't have
>real Nurbs guess there calling Splines Nurbs
>C4 has hyperNurbs but they don't consider them " Real
Nurbs " either.
>=20
>So is TrueSpace Nurbs " Real Nurbs " ? if not.
>I don't know what Real Nurbs our.So what our they ?
Who all has them ?
>What is so great about them ?
>=20
>There needs to be a official 3D Webster Dictionary.
>=20
>RorrKonn
>http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>=20
>