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Deformation MB through Batchserve

Deformation MB through Batchserve

2005-04-21       - By Kris Rivel

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Make sure that "consider shape" is on in the motion blur settings.

Kris


Simon Burke wrote:

> Hi guys
>I'm working on a character that's using a slider connected
>to his eye open/closed shape weights to blink. When I turn
>deformation motion blur on and render locally the eye
>blinks are fine but when I render the same scene through
>batchserve the motion blur looks wrong. You can't see the
>eye blink at all - even when the eyes are shut for a longer
>time (ie no motion blur on them) the eyelids appear to be
>blurry or invisible. This happens even when I use one
>machine through batchserve. I'm not using rapid motion and
>the motion transformation is set to "Evaluate Motion SRT at
>shutter speed".
> Anyone encounter anything like this?
> Thanks
>
> Simon
>
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