Hair self collision 2005-04-20 - By Nick
Back In the middle of the bend, you could have a double sided collision plane for the hair, that could do the trick...
On 4/20/05, Oz Adi <oz@(protected)> wrote: > > just to clear my question :) > > there is collision with the mesh, it's the hair that dont squash itself, > in compressed areas.. > > > > > -- -- Original Message -- -- > From: Oz Adi > To: XSI@(protected) > Sent: Tuesday, April 19, 2005 6:49 PM > Subject: Hair self collision > > > I know it's probably not possible at the moment, > but I thought I would ask if anyone has a workaround. > > imagine a cylinder, with hair guides, and two bones, like an arm. > when going from a straight arm to a bent arm, the guide hairs dont collide, > and this intersection looks very weird in rendering. (the longer the guide, > the worst it looks) > > any workaround to solve this problem? > > cheers, > Oz.
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