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Hair self collision

Hair self collision

2005-04-20       - By Nick

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Reply:     1     2     3  

In the middle of the bend, you could have a double sided collision
plane for the hair, that could do the trick...

On 4/20/05, Oz Adi <oz@(protected)> wrote:
>  
> just to clear my question :)
>  
> there is collision with the mesh, it's the hair that dont squash itself,
> in compressed areas..
>  
>  
>  
>  
> -- -- Original Message -- --
> From: Oz Adi
> To: XSI@(protected)
> Sent: Tuesday, April 19, 2005 6:49 PM
> Subject: Hair self collision
>
>  
> I know it's probably not possible at the moment,
> but I thought I would ask if anyone has a workaround.
>  
> imagine a cylinder, with hair guides, and two bones, like an arm.
> when going from a straight arm to a bent arm, the guide hairs dont collide,
> and this intersection looks very weird in rendering. (the longer the guide,
> the worst it looks)
>  
> any workaround to solve this problem?
>  
> cheers,
> Oz.

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