particle constant sprite, how to ? 2005-04-20 - By guillaume.laf@(protected)
Back >De: Francois Lord <flord@(protected)> >...and make sure there is only one light at intensity 1. >If there are other lights with lower intensities, the brighness >of the >particles will be lower. >Yeah, I know... don't ask.
Yes, strange behaviour ! I put an "inclusive particle cloud light" at intensity 1 and I set the other lights to "exclusive particle cloud light" and it works. Hopefully there is no other object exclude by those lights.
XSI particles...
Guillaume Laforge CG artist www.vol2nuit.fr
************************ ADSL JUSQU'A 8 MEGA + 3 MOIS DE TELEPHONE GRATUIT **** ******************** L'ultra haut d�bit � 15EUR/mois seulement ! Et vous t�l�phonez gratuitement en France vers les postes fixes, hors num�ros sp�ciaux pendant 3 mois. Pour profiter de cette offre exceptionnelle, cliquez ici : http://register .tiscali.fr/adsl/ (voir conditions sur le site)
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|