particle constant sprite, how to ? 2005-04-19 - By Francois Lord
Back ...and make sure there is only one light at intensity 1. If there are other lights with lower intensities, the brighness of the particles will be lower. Yeah, I know... don't ask.
Marc-Andre Carbonneau wrote:
>Uncheck "apply shading" in the same tab as you found "base color"... > > >-- --Original Message-- -- >From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf >Of Guillaume Laforge >Sent: Tuesday, April 19, 2005 12:42 PM >To: XSI@(protected) >Subject: particle constant sprite, how to ? > >Hi, > >I need to emite "constant shader like" particle with an image sequence. >I use a Particle Sprite node pluged in the color input of a Particle >Billboard. >In the Particle Billboard node I use 100% of Base Color. > >The particles are brighter but not constant. How to completly removed >the >shading on particules ??? > >Thanks for your help. > >Guillaume Laforge >CG artist >www.vol2nuit.fr > > > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in >body: >unsubscribe xsi > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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