  | | | Static blur? | Static blur? 2005-04-18 - By ALTRDVISON@(protected)
Back Incredible! Thanks guys!
J
In a message dated 4/18/2005 11:25:16 AM Eastern Daylight Time, sixsi_list@(protected) writes: If you import models/scenes from 3D to XSI, you will find the static blur feature in the material node.
regards Sven It's not hiding, because it's not there.
You may want to create a transparency driven by incidence to achieve a similar effect. Matt also suggested to add a uniform displacement to bolden the object.
Cheers Bernard
<HTML><HEAD> <META charset=US-ASCII http-equiv=Content-Type content="text/html; charset=US -ASCII"> <META content="MSHTML 6.00.2900.2604" name=GENERATOR></HEAD> <BODY style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #ffffff"> <DIV> <DIV>Incredible! Thanks guys!</DIV> <DIV> </DIV> <DIV>J</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>In a message dated 4/18/2005 11:25:16 AM Eastern Daylight Time, sixsi_list @(protected) writes:</DIV> <BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: blue 2px solid"><FONT face=Arial>If you import models/scenes from 3D to XSI, you will find the static blur<BR>feature in the material node. <BR><BR>regards<BR>Sven< /FONT></BLOCKQUOTE></DIV> <DIV>It's not hiding, because it's not there.<BR><BR>You may want to create a transparency driven by incidence to achieve a<BR>similar effect. Matt also suggested to add a uniform displacement to<BR>bolden the object.<BR><BR><BR >Cheers<BR>Bernard</DIV></BODY></HTML>
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