particle plotting possible? 2005-04-16 - By Vince Fortin
Back You can also create mixer clips with the cache via the particle player.
On 4/15/05, peterb <peter_b@(protected)> wrote: > > > Hey Eric, congrats! What are you doing on the list, go out and party man! > > > > I'm kind of getting there with the old constrain objects to particles, > plot > > objects, remove constraints etc and then mirror f-curves > > if its at all usefull for you: > you can select the particles (select the cloud, go to tag point mode, tag > the particles) and plot their curves. > no messing about with attaching objects to particles, which is way to slow > to be fun. > Mind that when they die, and new particles are generated, the particle ID > gets recycled so this messes up the plotted curves! So this works best with > clouds that generate loads of particles in the beginning and then stop > generating. > > You can then with a simple "for i = 1 to x" loop path-constrain objects to > the curves with tangency and all. > And by using the point count of the curve, you know how many frames are > needed to animate from 0 to 100% on the curve, and you can script placing > those keyframes... > (havent got the script I made once for this at hand, but it was very simple > in the end) > > > - the cloud has to > > explode out, slow down, freeze and reverse back in once the camera has > > rotated around it so not quite as simple as it could be, but doable. I'll > > carry on in my lo-fi way, just had to stay a few extra hours than needed! > > > > Cheers > > Matt > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > > Of Eric Lampi > > Sent: 16 April 2005 01:46 > > To: XSI@(protected) > > Subject: Re: particle plotting possible? > > > > > > Oops. That was supposed to go to Matt, not Lyn. > > Psyop is 5 years old today... I've had a few glasses > > of wine. 8) > > > > I found that just opening the f-curve editor, and > > using the "flip in x" function for all of your > > animated elements is perfect for this sort of thing. > > Animate backwards! The fun part is discussing how you > > need to change your animation, thinking about it > > backwards and explaining it forwards makes me feel > > like I am having a seizure. > > > > Not as unpleasant a sensation as you may initially > > think. > > > > E > > > > > > --- Matt Morris <matt@(protected)> wrote: > > > Hi all, > > > > > > please help, I'd love to go home now but I really > > > need to figure out a way > > > to plot out a particle sim and be able to reverse it > > > - is this possible with > > > mixer clips somehow? > > > > > > I can't find a way to plot the particles atm except > > > to constrain objects to > > > them and plot those... would like to avoid that if > > > at all poss, any > > > suggestions really, really, really appreciated! > > > > > > ta, > > > Matt > > > > > > P.S. RTFM and searched the net, can't find anything > > > useful... > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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