particle plotting possible? 2005-04-15 - By peterb
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> Hey Eric, congrats! What are you doing on the list, go out and party man! > > I'm kind of getting there with the old constrain objects to particles, plot > objects, remove constraints etc and then mirror f-curves
if its at all usefull for you: you can select the particles (select the cloud, go to tag point mode, tag the particles) and plot their curves. no messing about with attaching objects to particles, which is way to slow to be fun. Mind that when they die, and new particles are generated, the particle ID gets recycled so this messes up the plotted curves! So this works best with clouds that generate loads of particles in the beginning and then stop generating.
You can then with a simple "for i = 1 to x" loop path-constrain objects to the curves with tangency and all. And by using the point count of the curve, you know how many frames are needed to animate from 0 to 100% on the curve, and you can script placing those keyframes... (havent got the script I made once for this at hand, but it was very simple in the end)
- the cloud has to > explode out, slow down, freeze and reverse back in once the camera has > rotated around it so not quite as simple as it could be, but doable. I'll > carry on in my lo-fi way, just had to stay a few extra hours than needed! > > Cheers > Matt > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of Eric Lampi > Sent: 16 April 2005 01:46 > To: XSI@(protected) > Subject: Re: particle plotting possible? > > > Oops. That was supposed to go to Matt, not Lyn. > Psyop is 5 years old today... I've had a few glasses > of wine. 8) > > I found that just opening the f-curve editor, and > using the "flip in x" function for all of your > animated elements is perfect for this sort of thing. > Animate backwards! The fun part is discussing how you > need to change your animation, thinking about it > backwards and explaining it forwards makes me feel > like I am having a seizure. > > Not as unpleasant a sensation as you may initially > think. > > E > > > --- Matt Morris <matt@(protected)> wrote: > > Hi all, > > > > please help, I'd love to go home now but I really > > need to figure out a way > > to plot out a particle sim and be able to reverse it > > - is this possible with > > mixer clips somehow? > > > > I can't find a way to plot the particles atm except > > to constrain objects to > > them and plot those... would like to avoid that if > > at all poss, any > > suggestions really, really, really appreciated! > > > > ta, > > Matt > > > > P.S. RTFM and searched the net, can't find anything > > useful... > > > > Freelance 3-D Animator, F/X Artist, Particle Man > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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