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XSI Constraints Problem

XSI Constraints Problem

2005-04-15       - By Robert Moodie

 Back
Reply:     1     2     3     4  

This wouldn't happen to be either an underwater or 'electrical' sequence would
it???

Anyways, could you check the constraints and see if they have been duplicated
on save/re-open?

There has been a problem with constraining objects *within* a reference model
to objects that are not within the same model space.
We had it here recently and we were ending up with a gazillion of the same
constraints on the object that should have had only 1.

Another little check would be to turn on 'Relations' in the visibility options
of the viewport to see what the object in question is connected to.



Let me know...

_rob

robert moodie
td | Hybride
robertm@(protected)



 -- -- Original Message -- --
 From: Victor Grant
 To: xsi@(protected)
 Sent: Friday, April 15, 2005 2:26 PM
 Subject: XSI Constraints Problem


 --A co-worker asked me to foward this to the list--

 Hey,
 I'm having to animate on a project using XSI, but this is the first time I've
used the program. I've run into a very strange problem which maybe someone has
seen before and knows the solution...I hope.

 Here's the situation. I have several creatures attacking a character, about
10. Everything is a refrence model, so there is one main character model and
ten creatures from the same model. Each model is attached to a null so I can
globally place them. In a good setup, this null or control would have been in
the model, but it was not, so I added something I could use and adjust. I have
no control over the models btw.

 Some of the creatures need to bite and attach themselves to the character,
inherting the characters motion since he is flailing around. To do this, I am
using a pose constraint on the creatures and blending it to zero when they are
off, and one when they are on. The rest are just moving about and attacking.

 It all appears to work fine. I even make playblasts with the animation
showing them jumping and attaching themselves. In other words, it works, there
are no problems. So I save and keep going. However, when I reopen the progam
and load the scene back up, the creatures that were constrained are not in the
correct location. It is as if they have been offset. They still have the
animated constraint, but they are not in the right location. Moving the global
placer null has no effect for the constrained section either.

 Here's the kicker. If I delete the constraint, reposition the global placer,
do not reapply the constraint, save, close program and reopen reload, the
creature will not be where I put him. Every other creature is in the right
location, the ones who have never been constrained, but this one seems to be
permanently broken. He's not even constrained anymore but he is still being
offset!

 I can fix this all I want, and it will look fine in the program. But once I
close the scene and reopen it, it will be broken. This is very frustrating
because I have no idea how to fix it or why it is even doing this.

 The refrence models have not changed, they are the same files as when I
started.

 Any thoughts or insights would be greatly appreciated.
 -- ---- ---- ---- -----
 Victor Grant
 CafeFX
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<DIV><FONT face=Tahoma size=2>This wouldn't happen to be either an underwater
or
'electrical'&nbsp;sequence would it???</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>Anyways, could you check the constraints and see
if they have been duplicated on save/re-open?</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>There has been a problem with constraining
objects
*within* a reference model to objects that are not within the same model
space.</FONT></DIV>
<DIV><FONT face=Tahoma size=2>We had it here recently and we were ending up
with
a gazillion of the same constraints on the object that should have had only
1.</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>Another little check would be to turn on
'Relations' in the visibility options of the viewport to see what the object in
question is connected to.</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>Let me know...</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>_rob</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2>
<P><FONT face="Verdana, Arial, Helvetica, sans-serif" size=1>robert moodie<BR
>td
<FONT color=#ff9900><B><FONT color=#ff6600>|</FONT></B></FONT> Hybride<BR><A
href="mailto:robertm@(protected)">robertm@(protected)</A></FONT></P></FONT><
/DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=victor@(protected) href="mailto:victor@(protected)">Victor Grant</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
 href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, April 15, 2005 2:26
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> XSI Constraints Problem</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>
 <DIV>--A co-worker asked me to foward this to the list--</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>Hey,</DIV>
 <DIV>I'm having to animate on a project using XSI, but this is the first time
 I've used the program. I've run into a very strange problem which maybe
 someone has seen before and knows the solution...I hope.<BR><BR>Here's the
 situation. I have several creatures attacking a character, about 10.
 Everything is a refrence model, so there is one main character model and ten
 creatures from the same model. Each model is attached to a null so I can
 globally place them. In a good setup, this null or control would have been in
 the model, but it was not, so I added something I could use and adjust. I
have
 no control over the models btw.<BR><BR>Some of the creatures need to bite and
 attach themselves to the character, inherting the characters motion since he
 is flailing around. To do this, I am using a pose constraint on the creatures
 and blending it to zero when they are off, and one when they are on. The rest
 are just moving about and attacking.<BR><BR>It all appears to work fine. I
 even make playblasts with the animation showing them jumping and attaching
 themselves. In other words, it works, there are no problems. So I save and
 keep going. However, when I reopen the progam and load the scene back up, the
 creatures that were constrained are not in the correct location. It is as if
 they have been offset. They still have the animated constraint, but they are
 not in the right location. Moving the global placer null has no effect for
the
 constrained section either.<BR><BR>Here's the kicker. If I delete the
 constraint, reposition the global placer, do not reapply the constraint, save
,
 close program and reopen reload, the creature will not be where I put him.
 Every other creature is in the right location, the ones who have never been
 constrained, but this one seems to be permanently broken. He's not even
 constrained anymore but he is still being offset!<BR><BR>I can fix this all I
 want, and it will look fine in the program. But once I close the scene and
 reopen it, it will be broken. This is very frustrating because I have no idea
 how to fix it or why it is even doing this.<BR><BR>The refrence models have
 not changed, they are the same files as when I started.<BR><BR>Any thoughts
or
 insights would be greatly
 appreciated.</DIV><!-- / message --><!-- sig --></FONT></DIV>
 <DIV><FONT face=Arial size=2>-- ---- ---- ---- -----<BR>Victor
 Grant<BR>CafeFX</FONT></DIV></BLOCKQUOTE></BODY></HTML>