  | | | Metaballs - regarding patent. | Metaballs - regarding patent. 2005-04-15 - By kim aldis
Back In the case of software patents, I disagree, they're too stifling and no-one benefits in the long or medium term. Others would agree with you. It's the subject of much debate. :-)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Alastair Hearsum > Sent: 15 April 2005 11:11 > To: 'XSI@(protected)' > Subject: RE: Metaballs - regarding patent. > > Surely any original innovative idea should be patentable > whether software based or not? I'm not defending Quantel by the way. > > -- --Original Message-- -- > From: kim aldis [mailto:kim@(protected)] > Sent: 15 April 2005 10:59 > To: XSI@(protected) > Subject: RE: Metaballs - regarding patent. > > > Specifically software patents, not patents in general. For a > good example, remember back to Quantel's famous assertion > that they had a patent on something like 'the writing and > reading of values to a framebuffer'. They attempted to sue a > couple of companies a few years ago, most notably a Japanese > company, as test cases. Their assertions weren't upheld but > because their patent was found to be invalid, rather than > because a court thought it was dumb that any one company > should hold restrictive rights to such a fundamental action. > Remember, every action you take on a modern computer requires > that something is read or written to a framebuffer, even just > moving a mouse. It's like holding a patent on crossing the > road or waking up in the morning. > > If that particular patent had been upheld then one of two > things would have happened; Quantel would have asked for > money in return for a license or they would have used it > restrictively such that only they could manuacture anything > that used the patented item. The former, you'd be paying more > money for your computer, the latter, you'd be buying kit only > from Quantel, which is kind of scary. > > Here's a few views on the subject:- > > http://www.base.com/software-patents/examples.html for some > interesting examples > > http://lpf.ai.mit.edu/Patents/patents.html for a good overview. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Alastair Hearsum > > Sent: 15 April 2005 10:12 > > To: 'XSI@(protected)' > > Subject: RE: Metaballs - regarding patent. > > > > Sorry if this is a heretical question and if I haven't > thought about > > this deeply enough but what is wrong with the idea of patents? > > > > > > Alastair Hearsum > > > > -- --Original Message-- -- > > From: Joe Saltzman [mailto:joe@(protected)] > > Sent: 14 April 2005 20:39 > > To: XSI mail list > > Subject: Metaballs - regarding patent. > > > > > > > > > > I just did a simple google search.... this is what I came up with. > > > > Seems like GE may hold the patent -- they might have become > > aggressive in its enforcement -- do you want to take a chance > > on an infringement case with GE? Could you afford to fight > > such a case? I don't think most people could do. > > > > Just another reason why software patents are not a good thing IMHO. > > > > Cheers, > > > > Joe Saltzman > > > > > > > > > > > > Subject 5.11: What is the status of the patent on the > "marching cubes" > > algorithm? > > > > United States Patent Number: 4,710,876 > > Date of Patent: Dec. 1, 1987 > > Inventors: Harvey E. Cline, William E. Lorensen > > Assignee: General Electric Company > > Title: "System and Method for the Display of Surface > > Structures Contained Within the Interior Region of a Solid Body" > > Filed: Jun. 5, 1985 > > > > United States Patent Number: 4,885,688 > > Date of Patent: Dec. 5, 1989 > > Inventor: Carl R. Crawford > > Assignee: General Electric Company > > Title: "Minimization of Directed Points Generated in > > Three-Dimensional Dividing Cubes Method" > > Filed: Nov. 25, 1987 > > > > > > > > > > You wrote: > > > > I've heard this before and it seems rather absurd. Metaballs > > were in Soft 3D and Houdini before Rem Inforgaphica patented them. > > > > I have never heard of patents being retroactive. > > > > - -- --Original Message-- -- > > From: owner-xsi@(protected) [owner-xsi@(protected)] On > > Behalf Of peterb > > Sent: April 14, 2005 1:16 PM > > To: XSI@(protected) > > Subject: Re: Metaballs.... > > > > And it didnt stop any competition for implementing them either... > > > > > > - -- -- Original Message -- -- > > From: "Andi Farhall" <andi@(protected)> > > To: <XSI@(protected)> > > Sent: Thursday, April 14, 2005 7:04 AM > > Subject: RE: Metaballs.... > > > > > > > daft question i know but which algorithm did soft|3d use? > There was > > > obviously no patent problem there so how come now..... > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.9.10 - Release Date: > 4/14/2005 > > > > > > --- > > Unsubscribe? 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