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Meatzaballs - regarding patent.

Meatzaballs - regarding patent.

2005-04-14       - By Eric Lampi

 Back
Reply:     1     2  

No offense intended, but I'm confused.  How did this
go from a thread about everyone wanting metaballs, to,
"Let's guess some other reasons Soft is not putting it
in there"??

I thought the reason was stated loud and clear,
because they felt they wouldn't sell more seats, and
that it wasn't deemed as a desirable feature - which
by looking at this thread, is not even close to being
the case.

Like Chinny said, this is business.  So just as Soft
makes business decisions on adding features, I don't
take it any more personally then they should looking
at this thread.

We get critiqued all the time, and sometimes it's not
pleasant, but let's face facts, a lot of the time our
work is better as a result... For the same reasons, so
is XSI.

E


--- Joe Saltzman <joe@(protected)> wrote:
>
>
> I just did a simple google search.... this is what I
> came up with.
>
> Seems like GE may hold the patent -- they might have
> become aggressive in its enforcement -- do you want
> to take a chance on an infringement case with GE?
> Could you afford to fight such a case?  I don't
> think most people could do.
>
> Just another reason why software patents are not a
> good thing IMHO.
>
> Cheers,
>
> Joe Saltzman
>
>
>
>
>
> Subject 5.11: What is the status of the patent on
> the "marching cubes" algorithm?
>
> United States Patent Number: 4,710,876
> Date of Patent: Dec. 1, 1987
> Inventors: Harvey E. Cline, William E. Lorensen
> Assignee: General Electric Company
> Title: "System and Method for the Display of Surface
> Structures Contained Within the Interior Region of a
> Solid Body"
> Filed: Jun. 5, 1985
>
> United States Patent Number: 4,885,688
> Date of Patent: Dec. 5, 1989
> Inventor: Carl R. Crawford
> Assignee: General Electric Company
> Title: "Minimization of Directed Points Generated in
> Three-Dimensional Dividing Cubes Method"
> Filed: Nov. 25, 1987
>
>
>
>
> You wrote:
>
> I've heard this before and it seems rather absurd.
> Metaballs were in Soft 3D and Houdini before Rem
> Inforgaphica patented them.
>
> I have never heard of patents being retroactive.
>
> - -- --Original Message-- --
> From: owner-xsi@(protected)
> [owner-xsi@(protected)] On Behalf Of peterb
> Sent: April 14, 2005 1:16 PM
> To: XSI@(protected)
> Subject: Re: Metaballs....
>
> And it didnt stop any competition for implementing
> them either...
>
>
> - -- -- Original Message -- --
> From: "Andi Farhall" <andi@(protected)>
> To: <XSI@(protected)>
> Sent: Thursday, April 14, 2005 7:04 AM
> Subject: RE: Metaballs....
>
>
> > daft question i know but which algorithm did
> soft|3d use? There was
> > obviously no patent problem there so how come
> now.....
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.308 / Virus Database: 266.9.10 -
> Release Date: 4/14/2005
>
>
> ---
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Freelance 3-D Animator, F/X Artist, Particle Man
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