Metaballs - regarding patent. 2005-04-14 - By Joe Saltzman
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I just did a simple google search.... this is what I came up with.
Seems like GE may hold the patent -- they might have become aggressive in its enforcement -- do you want to take a chance on an infringement case with GE? Could you afford to fight such a case? I don't think most people could do.
Just another reason why software patents are not a good thing IMHO.
Cheers,
Joe Saltzman
Subject 5.11: What is the status of the patent on the "marching cubes" algorithm?
United States Patent Number: 4,710,876 Date of Patent: Dec. 1, 1987 Inventors: Harvey E. Cline, William E. Lorensen Assignee: General Electric Company Title: "System and Method for the Display of Surface Structures Contained Within the Interior Region of a Solid Body" Filed: Jun. 5, 1985
United States Patent Number: 4,885,688 Date of Patent: Dec. 5, 1989 Inventor: Carl R. Crawford Assignee: General Electric Company Title: "Minimization of Directed Points Generated in Three-Dimensional Dividing Cubes Method" Filed: Nov. 25, 1987
You wrote:
I've heard this before and it seems rather absurd. Metaballs were in Soft 3D and Houdini before Rem Inforgaphica patented them.
I have never heard of patents being retroactive.
- -- --Original Message-- -- From: owner-xsi@(protected) [owner-xsi@(protected)] On Behalf Of peterb Sent: April 14, 2005 1:16 PM To: XSI@(protected) Subject: Re: Metaballs....
And it didnt stop any competition for implementing them either...
- -- -- Original Message -- -- From: "Andi Farhall" <andi@(protected)> To: <XSI@(protected)> Sent: Thursday, April 14, 2005 7:04 AM Subject: RE: Metaballs....
> daft question i know but which algorithm did soft|3d use? There was > obviously no patent problem there so how come now.....
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