  | | | deformation disappears | deformation disappears 2005-04-14 - By digimata
Back Hi Kim,
Thanks for your suggestion. We got it working.
Leoung
kim aldis wrote:
> I've never seen anything like this before but in general I go for fine > displacement; it's the later technology and although it sometimes > mixbehaves I've generally found it to work better and faster than the > older way. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > Behalf Of digimata > Sent: 12 April 2005 19:08 > To: XSI@(protected) > Subject: Re: deformation disappears > > Hi Kim, > > We have a large nurbs cylinder 100 x 400 deformed along a spline > to simulate at blood vessel. > > We have two hexagonal textures on it to show the cell structure, > one in colour and a related one for a displacement map. Because of > the twisted nature of the deformation and the perspective of the > camera, a bump map does not give the right results. The texture is > tiled 50 x 240 over the surface. > > At lower resolutions the displacement works fine, but at higher > resolutions it fails to show up at all. The picture renders fine > otherwise, but the displacement isn't showing in it. > > For the cylinder I have Geometry Approximation - Surface set to > Parametric u3 v3 - Displacement set to Length/Distance/Angle with > Length at 1, Distance at 0 and Angle at 0. View Dependant is > checked ON. Min 0 Max 3 > > Thanks for any assistance you may be able to provide. > > > > kim aldis wrote: > >>You'll need to give us a whole lot more than that to go on. >> >> >> >>>-- --Original Message-- -- >>>From: owner-xsi@(protected) >>>[mailto:owner-xsi@(protected)] On Behalf Of digimata >>>Sent: 12 April 2005 17:11 >>>To: XSI@(protected) >>>Subject: deformation disappears >>> >>>We are rendering a high resolution (3200x2400) still from the >>>animation but the deformation disappears (fades to nothing) >>>Any insight would be much appreciated. >>> >>>Leoung >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following >>>text in body: >>>unsubscribe xsi >>> >>> >>> >>> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >>. >> >> >> >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Hi Kim,<br> <br> Thanks for your suggestion.<br> We got it working.<br> <br> Leoung<br> <br> kim aldis wrote:<br> <blockquote cite="mid20050413090311.0D85CE000209@(protected)" type="cite"> <title></title> <meta http-equiv="Content-Type" content="text/html; "> <meta content="MSHTML 6.00.2800.1106" name="GENERATOR"> <div align="left" dir="ltr"><span class="562180109-13042005"><font color="#0000ff" face="Arial" size="2">I've never seen anything like this before but in general I go for fine displacement; it's the later technology and although it sometimes mixbehaves I've generally found it to work better and faster than the older way.</font></span></div> <br> <blockquote style="border-left: 2px solid rgb(0, 0, 255); padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div class="OutlookMessageHeader" align="left" dir="ltr" lang="en-us"> <hr tabindex="-1"> <font face="Tahoma" size="2"><b>From:</b> <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)">owner -xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto:owner-xsi @(protected)">mailto:owner-xsi@(protected)</a>] <b>On Behalf Of </b>digimata<br> <b>Sent:</b> 12 April 2005 19:08<br> <b>To:</b> <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected) .COM">XSI@(protected)</a><br> <b>Subject:</b> Re: deformation disappears<br> </font><br> </div> Hi Kim,<br> <br> <div><font face="Arial" size="2">We have a large nurbs cylinder 100 x 400 deformed along a spline to simulate at blood vessel.</font></div> <div> </div> <div><font face="Arial" size="2">We have two hexagonal textures on it to show the cell structure, one in colour and a related one for a displacement map. Because of the twisted nature of the deformation and the perspective of the camera, a bump map does not give the right results. The texture is tiled 50 x 240 over the surface.</font></div> <div> </div> <div><font face="Arial" size="2">At lower resolutions the displacement works fine, but at higher resolutions it fails to show up at all. The picture renders fine otherwise, but the displacement isn't showing in it.</font></div> <div> </div> <div><font face="Arial" size="2">For the cylinder I have Geometry Approximation - Surface set to Parametric u3 v3 - Displacement set to Length/Distance/Angle with Length at 1, Distance at 0 and Angle at 0. View Dependant is checked ON. Min 0 Max 3</font></div> <div> </div> <div><font face="Arial" size="2">Thanks for any assistance you may be able to provide.</font></div> <br> <br> <br> kim aldis wrote:<br> <blockquote cite="mid20050412171757.2CE6AE0000E4@(protected)" type="cite"> <pre wrap="">You'll need to give us a whole lot more than that to go on.
</pre> <blockquote type="cite"> <pre wrap="">-- --Original Message-- -- From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto:owner-xsi@(protected)">mailto :owner-xsi@(protected)</a>] On Behalf Of digimata Sent: 12 April 2005 17:11 To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI @(protected)</a> Subject: deformation disappears
We are rendering a high resolution (3200x2400) still from the animation but the deformation disappears (fades to nothing) Any insight would be much appreciated.
Leoung
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</pre> </blockquote> <pre wrap=""><!----> --- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
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