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deformation disappears

deformation disappears

2005-04-14       - By digimata

 Back
Reply:     1     2     3     4     5     6     7     8  

Hi Kim,

Thanks for your suggestion.
We got it working.

Leoung

kim aldis wrote:

> I've never seen anything like this before but in general I go for fine
> displacement; it's the later technology and although it sometimes
> mixbehaves I've generally found it to work better and faster than the
> older way.
>
>     -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
>     From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
>     Behalf Of digimata
>     Sent: 12 April 2005 19:08
>     To: XSI@(protected)
>     Subject: Re: deformation disappears
>
>     Hi Kim,
>
>     We have a large nurbs cylinder 100 x 400 deformed along a spline
>     to simulate at blood vessel.
>      
>     We have two hexagonal textures on it to show the cell structure,
>     one in colour and a related one for a displacement map. Because of
>     the twisted nature of the deformation and the perspective of the
>     camera, a bump map does not give the right results. The texture is
>     tiled 50 x 240 over the surface.
>      
>     At lower resolutions the displacement works fine, but at higher
>     resolutions it fails to show up at all. The picture renders fine
>     otherwise, but the displacement isn't showing in it.
>      
>     For the cylinder I have Geometry Approximation - Surface set to
>     Parametric u3 v3 - Displacement set to Length/Distance/Angle with
>     Length at 1, Distance at 0 and Angle at 0. View Dependant is
>     checked ON. Min 0 Max 3
>      
>     Thanks for any assistance you may be able to provide.
>
>
>
>     kim aldis wrote:
>
>>You'll need to give us a whole lot more than that to go on.
>>
>>  
>>
>>>-- --Original Message-- --
>>>From: owner-xsi@(protected)
>>>[mailto:owner-xsi@(protected)] On Behalf Of digimata
>>>Sent: 12 April 2005 17:11
>>>To: XSI@(protected)
>>>Subject: deformation disappears
>>>
>>>We are rendering a high resolution (3200x2400) still from the
>>>animation but the deformation disappears (fades to nothing)
>>>Any insight would be much appreciated.
>>>
>>>Leoung
>>>
>>>---
>>>Unsubscribe? Mail Majordomo@(protected) with the following
>>>text in body:
>>>unsubscribe xsi
>>>
>>>
>>>    
>>>
>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>>unsubscribe xsi
>>
>>.
>>
>>  
>>
>


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Hi Kim,<br>
<br>
Thanks for your suggestion.<br>
We got it working.<br>
<br>
Leoung<br>
<br>
kim aldis wrote:<br>
<blockquote
cite="mid20050413090311.0D85CE000209@(protected)"
type="cite">
 <title></title>
 <meta http-equiv="Content-Type" content="text/html; ">
 <meta content="MSHTML 6.00.2800.1106" name="GENERATOR">
 <div align="left" dir="ltr"><span class="562180109-13042005"><font
color="#0000ff" face="Arial" size="2">I've never seen anything like
this before but in general I go for fine displacement; it's the later
technology and although it sometimes mixbehaves I've generally found it
to work better and faster than the older way.</font></span></div>
 <br>
 <blockquote
style="border-left: 2px solid rgb(0, 0, 255); padding-left: 5px; margin-left:
5px; margin-right: 0px;">
   <div class="OutlookMessageHeader" align="left" dir="ltr"
lang="en-us">
   <hr tabindex="-1"> <font face="Tahoma" size="2"><b>From:</b>
<a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)">owner
-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto:owner-xsi
@(protected)">mailto:owner-xsi@(protected)</a>] <b>On Behalf
Of </b>digimata<br>
   <b>Sent:</b> 12 April 2005 19:08<br>
   <b>To:</b> <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)
.COM">XSI@(protected)</a><br>
   <b>Subject:</b> Re: deformation disappears<br>
   </font><br>
   </div>
Hi Kim,<br>
   <br>
   <div><font face="Arial" size="2">We have a large nurbs cylinder 100
x 400 deformed along a spline to simulate at blood vessel.</font></div>
   <div>&nbsp;</div>
   <div><font face="Arial" size="2">We have two hexagonal textures on
it to show the cell structure, one in colour and a related one for a
displacement map. Because of the twisted nature of the&nbsp;deformation and
the perspective of the camera, a bump map does not give the right
results. The texture is tiled 50 x 240 over the surface.</font></div>
   <div>&nbsp;</div>
   <div><font face="Arial" size="2">At lower resolutions
the&nbsp;displacement works fine, but at higher resolutions it fails to show
up at all. The picture renders fine otherwise, but the displacement
isn't showing in it.</font></div>
   <div>&nbsp;</div>
   <div><font face="Arial" size="2">For the cylinder I have Geometry
Approximation - Surface set to Parametric u3 v3 - Displacement set to
Length/Distance/Angle with Length at 1, Distance at 0 and Angle at 0.
View Dependant is checked ON. Min 0 Max 3</font></div>
   <div>&nbsp;</div>
   <div><font face="Arial" size="2">Thanks for any assistance you may
be able to provide.</font></div>
   <br>
   <br>
   <br>
kim aldis wrote:<br>
   <blockquote
cite="mid20050412171757.2CE6AE0000E4@(protected)"
type="cite">
     <pre wrap="">You'll need to give us a whole lot more than that to go on.

 </pre>
     <blockquote type="cite">
       <pre wrap="">-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated"
href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a>
[<a class="moz-txt-link-freetext" href="mailto:owner-xsi@(protected)">mailto
:owner-xsi@(protected)</a>] On Behalf Of digimata
Sent: 12 April 2005 17:11
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: deformation disappears

We are rendering a high resolution (3200x2400) still from the
animation but the deformation disappears (fades to nothing)
Any insight would be much appreciated.

Leoung

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   </pre>
     </blockquote>
     <pre wrap=""><!---->
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 </pre>
   </blockquote>
   <br>
 </blockquote>
</blockquote>
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