  | | | Subdivision Mesh with lvl 0 | Subdivision Mesh with lvl 0 2005-04-13 - By Matthias Worch
Back Smooth deformers seem to do the trick. Thanks!
-- Matthias Worch http://www.langsuyar.com
SC> are you after the smooth or relax deformations? SC> _sam
SC> Matthias Worch wrote:
>>I'm looking for a way to create a subdivision without actually adding >>extra polygons to the mesh. Sound weird? I have a polygonal subD cage >>that was built with smoothing in mind, so it has overlapping polygons >>that only smooth out into their intended form when the model is turned >>into a subD mesh. >> >>Now I need a polygonal version of this mesh where the overlapping >>vertices have been pulled into the intended form, but where no extra >>polygons were added to the mesh. Any ideas how to do this in XSI? Only >>way I've been able to do this is by taking the mesh into Zbrush, which >>adjusts lower levels as more subdivisions are added (so you add a subD >>level, then drop back down to 0 and the vertices match the silhouette >>of the higher level as well as possible). >> >>-- >>Matthias Worch >>http://www.langsuyar.com >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >>
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