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Subdivision Mesh with lvl 0

Subdivision Mesh with lvl 0

2005-04-13       - By Matthias Worch

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Reply:     1     2     3  

Smooth deformers seem to do the trick. Thanks!

--
Matthias Worch
http://www.langsuyar.com

SC> are you after the smooth or relax deformations?
SC> _sam


SC> Matthias Worch wrote:

>>I'm looking for a way to create a subdivision without actually adding
>>extra polygons to the mesh. Sound weird? I have a polygonal subD cage
>>that was built with smoothing in mind, so it has overlapping polygons
>>that only smooth out into their intended form when the model is turned
>>into a subD mesh.
>>
>>Now I need a polygonal version of this mesh where the overlapping
>>vertices have been pulled into the intended form, but where no extra
>>polygons were added to the mesh. Any ideas how to do this in XSI? Only
>>way I've been able to do this is by taking the mesh into Zbrush, which
>>adjusts lower levels as more subdivisions are added (so you add a subD
>>level, then drop back down to 0 and the vertices match the silhouette
>>of the higher level as well as possible).
>>
>>--
>>Matthias Worch
>>http://www.langsuyar.com
>>
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>>


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