terrain generator 2005-04-13 - By Brad Abrahams
Back I usually use Sukio's Geo Displace script in conjunction with greyscale height maps converted from DEMs:
http://sukio.de/resources/geo_displace/
Brad
-- -- Original Message -- -- From: "Eric Lampi" <ericlampi@(protected)> To: <XSI@(protected)> Sent: Wednesday, April 13, 2005 11:03 AM Subject: Re: terrain generator
> I spent some time using that subdivide and displace > plugin to generate terrain, and it works really well. > I used really high res grey scale images extracted > from Digital Elevation Maps. Displacement isn't that > practicle for something like this, because I had > objects that needed to sit on the surface, and > rendering it everytime I wanted to see it, would have > driven me crazy. > > However if you take some time to plan you can save > yourself a lot of geometry. In my case I was making a > globe. So wide areas of ocean only need to be divided > enough to wrap it on a sphere. I usually ran it once > to layout the rough subdivisions, so I could see the > major land masses. Then I select the polys that > really need fine detail and run it again. Continue > that until you can get really fine deatil where you > need it, otherwise it will subdivide areas that don't > really need it. Especially in cases where there were > small islands. If I had done it to the whole thing, > it would be so heavy it would have been unusable. > > Eric > > > > > --- Pingo <pingo@(protected)> wrote: > > Hey Tim. Dunno if this helps, but recently I had a > > look at making > > landscapes in xsi. I used an application called > > world machine to > > generate the terain files. (It's very cheap and > > quite good IMHO!). Then > > when I wanted to use the maps in XSI I found it very > > annoying that the > > displacement in XSI doesn't show in the viewport. So > > I tried some > > different plugins. > > One is called Subdivide Displace and works really > > well. > > > > http://www.mindthink.de/ohm/subdividedisplace > > > > the other one is called EM_Displacer > > > > http://www.xsibase.com/tools/plugins.php?detail=507 > > > > that one is good one to have also. > > > > Mindthinktools' Subdivide Displace gave me the > > advantage, that I could > > actually see what I was displacing in the viewport, > > and it subdivided > > around sharp peaks. AFTERWARDS I was then able to > > let XSI itself > > subdivide further (with SubdivideDisplace height > > turned to zero), but > > only in the areas where it was needed... kinda > > exponential:-/ > > > > have a look at those plugins, and world machine, and > > see if they can > > help you some. > > > > cheers > > > > On Apr 13, 2005, at 2:54, Tim Thorburn wrote: > > > > > Hi, > > > > > > I'm new to the world of XSI, so please forgive me > > if this is an overly > > > noob-ish question. Recently I purchased XSI > > Foundation 4.2 coming > > > from a mostly LW background. I'm not preparing to > > go to my first > > > SIGGRAPH this summer and am working on a small > > demo reel. My question > > > is this - in LW when it came time to make terrains > > I would most often > > > turn to Terragen as it easily imported into LW. > > What do ppl in XSI > > > land use for terrain generators? > > > > > > Thanks in advance, > > > -Tim > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in > > > body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > unsubscribe xsi > > > > Freelance 3-D Animator, F/X Artist, Particle Man > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|