Subdivision Mesh with lvl 0 2005-04-13 - By Sam Cuttriss
Back are you after the smooth or relax deformations? _sam
Matthias Worch wrote:
>I'm looking for a way to create a subdivision without actually adding >extra polygons to the mesh. Sound weird? I have a polygonal subD cage >that was built with smoothing in mind, so it has overlapping polygons >that only smooth out into their intended form when the model is turned >into a subD mesh. > >Now I need a polygonal version of this mesh where the overlapping >vertices have been pulled into the intended form, but where no extra >polygons were added to the mesh. Any ideas how to do this in XSI? Only >way I've been able to do this is by taking the mesh into Zbrush, which >adjusts lower levels as more subdivisions are added (so you add a subD >level, then drop back down to 0 and the vertices match the silhouette >of the higher level as well as possible). > >-- >Matthias Worch >http://www.langsuyar.com > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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