Subdivision Mesh with lvl 0 2005-04-13 - By Matthias Worch
Back I'm looking for a way to create a subdivision without actually adding extra polygons to the mesh. Sound weird? I have a polygonal subD cage that was built with smoothing in mind, so it has overlapping polygons that only smooth out into their intended form when the model is turned into a subD mesh.
Now I need a polygonal version of this mesh where the overlapping vertices have been pulled into the intended form, but where no extra polygons were added to the mesh. Any ideas how to do this in XSI? Only way I've been able to do this is by taking the mesh into Zbrush, which adjusts lower levels as more subdivisions are added (so you add a subD level, then drop back down to 0 and the vertices match the silhouette of the higher level as well as possible).
-- Matthias Worch http://www.langsuyar.com
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