Metaballs.... What about lines 2005-04-12 - By Guillaume Laforge
Back >Actually, as a temporary patch, Just being able to generate and control >single hairs with no segment limits from curves (and no requirement for 3 >curves) would go a long way, and it would let you shade them a fair bit >with >vector states.
Yes ! With hair primitives it would be perfect. We just need a different type of generator than "selection" and "curves". A "one hair by curve" one ;-)
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
-- -- Original Message -- -- From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 12, 2005 9:38 PM Subject: RE: Metaballs.... What about lines
> The problem is that that thing is incredibly heavy and will also add to > the > scene data. > > The first comparison coming to mind are hair primitives, how much more > effective they are then generating the same stuff with pure geometry in > your > scene. > > Differences in rendering times and adaptivity, between meshes and > rendertime > curves, are also relevant. > > Last but not least access in the rendertree to lines as shadable entities > would SERIOUSLY help in some situations. > If you never had a chance, a couple of days playing with the way Houdini > manages this would literally blow you away > > Said that I haven't needed them so badly yet, not in any of the projects > I've taken on over the last few years, but I'm sure if one of these days > I'd > need them I'd probably resent not having ever mentioned the issue. > > Actually, as a temporary patch, Just being able to generate and control > single hairs with no segment limits from curves (and no requirement for 3 > curves) would go a long way, and it would let you shade them a fair bit > with > vector states. > > P.S. > Not addressing you in particular Guillame, it's great that you're being > constructive. > I was just randomly blabbering at the issue because I'm bored and waiting > for the farm to chew on some stuff. > > ~Raffaele Fragapane > ~Lead "I'm sure we can make it work" > ~Peerless Camera Company > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of > Guillaume Laforge > Sent: Tuesday, April 12, 2005 9:45 PM > To: XSI@(protected) > Subject: Re: Metaballs.... What about lines > > I don't know C4D rendered curves but the 3ds max "rendered lines" looks > like > > some extrusions along curve in XSI... > > So here is a possible workaround : > - Create a circle to control the thickness/subdivision of the "rendered > lines" then select all the curves you want to render. > - Run this script > http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js > - Pick the circle et voil�. > > Curves are not lofted at render time but it can do the job. > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.859 / Virus Database: 585 - Release Date: 14-Feb-05 (See http://Feb-05.ora-code.com) > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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