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Metaballs.... What about lines

Metaballs.... What about lines

2005-04-12       - By Todd Alan Peleg

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Reply:     1     2     3     4     5     6     7     8  

not that this is EXACTLY what you are looking for...

but what about opengl renders of lines.. (with AA on).. as a temp fix?

Lawrence Nimrichter wrote:

>The scenes I have been experimenting with were 3D spiralgraph effects. I had
>500- 1000+ curves in a scene animating for cool effects. Extrusions on this
>definitely wouldn't be the way to go :) especially when all of my lines were
>very curvy. Maybe if the extrusions were at render time, but again, It would
>be cool if lines could also be rendered at a constant thickness. Pretty much
>allowing me to use the toon line renderer but instead of edges or shadows
>etc for the lines, use the curves on the scene.
>
>
>
>-- --Original Message-- --
>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
>Wayne Williams
>Sent: Tuesday, April 12, 2005 4:07 PM
>To: XSI@(protected)
>Subject: RE: Metaballs.... What about lines
>
>Is there any way to only get them to loft as mental ray is initialized? I'm
>guessing this is all max is doing as well...you just don't get the
>circle....it's over in the modifier panel where you can change the thickness
>etc.
>
>-- --Original Message-- --
>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
>Guillaume Laforge
>Sent: Tuesday, April 12, 2005 3:45 PM
>To: XSI@(protected)
>Subject: Re: Metaballs.... What about lines
>
>
>I don't know C4D rendered curves but the 3ds max "rendered lines" looks like
>
>some extrusions along curve in XSI...
>
>So here is a possible  workaround :
>- Create a circle to control the thickness/subdivision of the "rendered
>lines" then select all the curves you want to render.
>- Run this script
>http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js
>- Pick the circle et voilĂ .
>
>Curves are not lofted at render time but it can do the job.
>
>Cheers,
>
>Guillaume Laforge
>CG artist
>www.vol2nuit.fr
>
>
>
>
>
>-- -- Original Message -- --
>From: "Lawrence Nimrichter" <lawrence@(protected)>
>To: <XSI@(protected)>
>Sent: Tuesday, April 12, 2005 8:07 PM
>Subject: RE: Metaballs.... What about lines
>
>
>  
>
>>Part of this notion of actually adding useful tools we crave... What
>>about the ability to render curves? Can everyone do this but us? There
>>have been several instances where I have been working on more abstract
>>projects and have had our designers laugh at us because Cinema 4D can
>>render curves so nicely and we cannot render them at all. Whats the
>>deal with that!!!! Why can't we have a line shader that we can
>>attached to curves? Ofcourse we need to then be able to put lines in
>>Render passes, control thickness, choose whether perspective
>>influences thickness etc(all the basic stuff you have for controlling
>>ink lines in the toon renderer). That would be a nice addition too.
>>
>>Ofcourse Cinema 4D has one cool ass toon shader.  Have you guys seen
>>the sketch render that Cinema 4D can do? Wow.... Can't reproduce that
>>in XSI...
>>
>>Lawrence
>>
>>
>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in
>>body: unsubscribe xsi
>>
>>    
>>
>
>
>
>
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>

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not that this is EXACTLY what you are looking for...<br>
<br>
but what about opengl renders of lines.. (with AA on).. as a temp fix?<br>
<br>
Lawrence Nimrichter wrote:<br>
<blockquote type="cite"
cite="mid20050412213721.AAA17584@(protected)@(protected)">
 <pre wrap="">The scenes I have been experimenting with were 3D spiralgraph
effects. I had
500- 1000+ curves in a scene animating for cool effects. Extrusions on this
definitely wouldn&#8217;t be the way to go :) especially when all of my lines
were
very curvy. Maybe if the extrusions were at render time, but again, It would
be cool if lines could also be rendered at a constant thickness. Pretty much
allowing me to use the toon line renderer but instead of edges or shadows
etc for the lines, use the curves on the scene.



-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto
:owner-xsi@(protected)">mailto:owner-xsi@(protected)</a>] On Behalf Of
Wayne Williams
Sent: Tuesday, April 12, 2005 4:07 PM
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: RE: Metaballs.... What about lines

Is there any way to only get them to loft as mental ray is initialized? I'm
guessing this is all max is doing as well...you just don't get the
circle....it's over in the modifier panel where you can change the thickness
etc.

-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto
:owner-xsi@(protected)">mailto:owner-xsi@(protected)</a>] On Behalf Of
Guillaume Laforge
Sent: Tuesday, April 12, 2005 3:45 PM
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: Re: Metaballs.... What about lines


I don't know C4D rendered curves but the 3ds max "rendered lines" looks like

some extrusions along curve in XSI...

So here is a possible  workaround :
- Create a circle to control the thickness/subdivision of the "rendered
lines" then select all the curves you want to render.
- Run this script
<a class="moz-txt-link-freetext" href="http://www.philbarrenger.com/tutorials
/beggin-script/begginerscripttut.js">http://www.philbarrenger.com/tutorials
/beggin-script/begginerscripttut.js</a>
- Pick the circle et voil&agrave;.

Curves are not lofted at render time but it can do the job.

Cheers,

Guillaume Laforge
CG artist
<a class="moz-txt-link-abbreviated" href="http://www.vol2nuit.fr">www.vol2nuit
.fr</a>





-- -- Original Message -- --
From: "Lawrence Nimrichter" <a class="moz-txt-link-rfc2396E" href="mailto
:lawrence@(protected)">&lt;lawrence@(protected)&gt;</a>
To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)">&lt;XSI
@(protected)&gt;</a>
Sent: Tuesday, April 12, 2005 8:07 PM
Subject: RE: Metaballs.... What about lines


 </pre>
 <blockquote type="cite">
   <pre wrap="">Part of this notion of actually adding useful tools we crave..
. What
about the ability to render curves? Can everyone do this but us? There
have been several instances where I have been working on more abstract
projects and have had our designers laugh at us because Cinema 4D can
render curves so nicely and we cannot render them at all. Whats the
deal with that!!!! Why can't we have a line shader that we can
attached to curves? Ofcourse we need to then be able to put lines in
Render passes, control thickness, choose whether perspective
influences thickness etc(all the basic stuff you have for controlling
ink lines in the toon renderer). That would be a nice addition too.

Ofcourse Cinema 4D has one cool ass toon shader.  Have you guys seen
the sketch render that Cinema 4D can do? Wow.... Can't reproduce that
in XSI...

Lawrence



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   </pre>
 </blockquote>
 <pre wrap=""><!---->



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 </pre>
</blockquote>
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