  | | | Metaballs.... What about lines | Metaballs.... What about lines 2005-04-12 - By Lawrence Nimrichter
Back The scenes I have been experimenting with were 3D spiralgraph effects. I had 500- 1000+ curves in a scene animating for cool effects. Extrusions on this definitely wouldn�t be the way to go :) especially when all of my lines were very curvy. Maybe if the extrusions were at render time, but again, It would be cool if lines could also be rendered at a constant thickness. Pretty much allowing me to use the toon line renderer but instead of edges or shadows etc for the lines, use the curves on the scene.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Wayne Williams Sent: Tuesday, April 12, 2005 4:07 PM To: XSI@(protected) Subject: RE: Metaballs.... What about lines
Is there any way to only get them to loft as mental ray is initialized? I'm guessing this is all max is doing as well...you just don't get the circle....it's over in the modifier panel where you can change the thickness etc.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge Sent: Tuesday, April 12, 2005 3:45 PM To: XSI@(protected) Subject: Re: Metaballs.... What about lines
I don't know C4D rendered curves but the 3ds max "rendered lines" looks like
some extrusions along curve in XSI...
So here is a possible workaround : - Create a circle to control the thickness/subdivision of the "rendered lines" then select all the curves you want to render. - Run this script http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js - Pick the circle et voil�.
Curves are not lofted at render time but it can do the job.
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
-- -- Original Message -- -- From: "Lawrence Nimrichter" <lawrence@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 12, 2005 8:07 PM Subject: RE: Metaballs.... What about lines
> Part of this notion of actually adding useful tools we crave... What > about the ability to render curves? Can everyone do this but us? There > have been several instances where I have been working on more abstract > projects and have had our designers laugh at us because Cinema 4D can > render curves so nicely and we cannot render them at all. Whats the > deal with that!!!! Why can't we have a line shader that we can > attached to curves? Ofcourse we need to then be able to put lines in > Render passes, control thickness, choose whether perspective > influences thickness etc(all the basic stuff you have for controlling > ink lines in the toon renderer). That would be a nice addition too. > > Ofcourse Cinema 4D has one cool ass toon shader. Have you guys seen > the sketch render that Cinema 4D can do? Wow.... Can't reproduce that > in XSI... > > Lawrence > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: unsubscribe xsi >
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