Metaballs.... What about lines 2005-04-12 - By Raffaele "ThE_JacO" Fragapane
Back The problem is that that thing is incredibly heavy and will also add to the scene data.
The first comparison coming to mind are hair primitives, how much more effective they are then generating the same stuff with pure geometry in your scene.
Differences in rendering times and adaptivity, between meshes and rendertime curves, are also relevant.
Last but not least access in the rendertree to lines as shadable entities would SERIOUSLY help in some situations. If you never had a chance, a couple of days playing with the way Houdini manages this would literally blow you away
Said that I haven't needed them so badly yet, not in any of the projects I've taken on over the last few years, but I'm sure if one of these days I'd need them I'd probably resent not having ever mentioned the issue.
Actually, as a temporary patch, Just being able to generate and control single hairs with no segment limits from curves (and no requirement for 3 curves) would go a long way, and it would let you shade them a fair bit with vector states.
P.S. Not addressing you in particular Guillame, it's great that you're being constructive. I was just randomly blabbering at the issue because I'm bored and waiting for the farm to chew on some stuff.
~Raffaele Fragapane ~Lead "I'm sure we can make it work" ~Peerless Camera Company
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge Sent: Tuesday, April 12, 2005 9:45 PM To: XSI@(protected) Subject: Re: Metaballs.... What about lines
I don't know C4D rendered curves but the 3ds max "rendered lines" looks like
some extrusions along curve in XSI...
So here is a possible workaround : - Create a circle to control the thickness/subdivision of the "rendered lines" then select all the curves you want to render. - Run this script http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js - Pick the circle et voil�.
Curves are not lofted at render time but it can do the job.
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
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