  | | | Metaballs.... What about lines | Metaballs.... What about lines 2005-04-12 - By Guillaume Laforge
Back I don't know C4D rendered curves but the 3ds max "rendered lines" looks like some extrusions along curve in XSI...
So here is a possible workaround : - Create a circle to control the thickness/subdivision of the "rendered lines" then select all the curves you want to render. - Run this script http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js - Pick the circle et voil�.
Curves are not lofted at render time but it can do the job.
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
-- -- Original Message -- -- From: "Lawrence Nimrichter" <lawrence@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 12, 2005 8:07 PM Subject: RE: Metaballs.... What about lines
> Part of this notion of actually adding useful tools we crave... What about > the ability to render curves? Can everyone do this but us? There have been > several instances where I have been working on more abstract projects and > have had our designers laugh at us because Cinema 4D can render curves so > nicely and we cannot render them at all. Whats the deal with that!!!! Why > can't we have a line shader that we can attached to curves? Ofcourse we > need > to then be able to put lines in Render passes, control thickness, choose > whether perspective influences thickness etc(all the basic stuff you have > for controlling ink lines in the toon renderer). That would be a nice > addition too. > > Ofcourse Cinema 4D has one cool ass toon shader. Have you guys seen the > sketch render that Cinema 4D can do? Wow.... Can't reproduce that in > XSI... > > Lawrence > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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