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Metaballs.... What about lines

Metaballs.... What about lines

2005-04-12       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6     7     8  

I don't know C4D rendered curves but the 3ds max "rendered lines" looks like
some extrusions along curve in XSI...

So here is a possible  workaround :
- Create a circle to control the thickness/subdivision of the "rendered
lines" then select all the curves you want to render.
- Run this script
http://www.philbarrenger.com/tutorials/beggin-script/begginerscripttut.js
- Pick the circle et voil�.

Curves are not lofted at render time but it can do the job.

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr





-- -- Original Message -- --
From: "Lawrence Nimrichter" <lawrence@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, April 12, 2005 8:07 PM
Subject: RE: Metaballs.... What about lines


> Part of this notion of actually adding useful tools we crave... What about
> the ability to render curves? Can everyone do this but us? There have been
> several instances where I have been working on more abstract projects and
> have had our designers laugh at us because Cinema 4D can render curves so
> nicely and we cannot render them at all. Whats the deal with that!!!! Why
> can't we have a line shader that we can attached to curves? Ofcourse we
> need
> to then be able to put lines in Render passes, control thickness, choose
> whether perspective influences thickness etc(all the basic stuff you have
> for controlling ink lines in the toon renderer). That would be a nice
> addition too.
>
> Ofcourse Cinema 4D has one cool ass toon shader.  Have you guys seen the
> sketch render that Cinema 4D can do? Wow.... Can't reproduce that in
> XSI...
>
> Lawrence
>
>
>
> ---
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