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deformation disappears

deformation disappears

2005-04-12       - By digimata

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Reply:     1     2     3     4     5     6     7     8  

Hi Kim,

We have a large nurbs cylinder 100 x 400 deformed along a spline to
simulate at blood vessel.

We have two hexagonal textures on it to show the cell structure, one in
colour and a related one for a displacement map. Because of the twisted
nature of the deformation and the perspective of the camera, a bump map
does not give the right results. The texture is tiled 50 x 240 over the
surface.

At lower resolutions the displacement works fine, but at higher
resolutions it fails to show up at all. The picture renders fine
otherwise, but the displacement isn't showing in it.

For the cylinder I have Geometry Approximation - Surface set to
Parametric u3 v3 - Displacement set to Length/Distance/Angle with Length
at 1, Distance at 0 and Angle at 0. View Dependant is checked ON. Min 0
Max 3

Thanks for any assistance you may be able to provide.



kim aldis wrote:

>You'll need to give us a whole lot more than that to go on.
>
>  
>
>>-- --Original Message-- --
>>From: owner-xsi@(protected)
>>[mailto:owner-xsi@(protected)] On Behalf Of digimata
>>Sent: 12 April 2005 17:11
>>To: XSI@(protected)
>>Subject: deformation disappears
>>
>>We are rendering a high resolution (3200x2400) still from the
>>animation but the deformation disappears (fades to nothing)
>>Any insight would be much appreciated.
>>
>>Leoung
>>
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>>Unsubscribe? Mail Majordomo@(protected) with the following
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Hi Kim,<br>
<br>
<div><font face="Arial" size="2">We have a large nurbs cylinder 100 x
400 deformed along a spline to simulate at blood vessel.</font></div>
<div>&nbsp;</div>
<div><font face="Arial" size="2">We have two hexagonal textures on it
to show the cell structure, one in colour and a related one for a
displacement map. Because of the twisted nature of the&nbsp;deformation and
the perspective of the camera, a bump map does not give the right
results. The texture is tiled 50 x 240 over the surface.</font></div>
<div>&nbsp;</div>
<div><font face="Arial" size="2">At lower resolutions the&nbsp;displacement
works fine, but at higher resolutions it fails to show up at all. The
picture renders fine otherwise, but the displacement isn't showing in
it.</font></div>
<div>&nbsp;</div>
<div><font face="Arial" size="2">For the cylinder I have Geometry
Approximation - Surface set to Parametric u3 v3 - Displacement set to
Length/Distance/Angle with Length at 1, Distance at 0 and Angle at 0.
View Dependant is checked ON. Min 0 Max 3</font></div>
<div>&nbsp;</div>
<div><font face="Arial" size="2">Thanks for any assistance you may be
able to provide.</font></div>
<br>
<br>
<br>
kim aldis wrote:<br>
<blockquote
cite="mid20050412171757.2CE6AE0000E4@(protected)"
type="cite">
 <pre wrap="">You'll need to give us a whole lot more than that to go on.

 </pre>
 <blockquote type="cite">
   <pre wrap="">-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a>
[<a class="moz-txt-link-freetext" href="mailto:owner-xsi@(protected)">mailto
:owner-xsi@(protected)</a>] On Behalf Of digimata
Sent: 12 April 2005 17:11
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: deformation disappears

We are rendering a high resolution (3200x2400) still from the
animation but the deformation disappears (fades to nothing)
Any insight would be much appreciated.

Leoung

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   </pre>
 </blockquote>
 <pre wrap=""><!---->
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.

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</blockquote>
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