  | | | OpenGL weirdeness | OpenGL weirdeness 2005-04-12 - By Fabrice Altman
Back Haaaaaa.... Obviously. I will hunt one who plays around with the little eye to much ...
Thanks guys.
F.
-- --Original Message-- -- From: Raffaele "ThE_JacO" Fragapane [mailto:jaco@(protected)] Sent: 12 April 2005 16:12 To: XSI@(protected) Subject: RE: OpenGL weirdeness
It's usually settings in display options or visibility options that cause it.
Make sure you didn't deactivate something you weren't supposed to.
~Raffaele Fragapane ~Lead "I'm sure we can make it work" ~Peerless Camera Company
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Fabrice Altman Sent: Tuesday, April 12, 2005 5:43 PM To: XSI@(protected) Subject: OpenGL weirdeness
Hi List,
We have this intermitant problem here where on some scenes objects that are geometry aproximated disapear when seleted (in branch mode as well) in viewports. When they are not aproximated, they reappear again. This has been happening since 4.2. We mainly use different flavours of 3dlabs wildcats.
Merging into a blank scene does not solve it, putting a new camera in solves it for a moment but it comes back after a while.
Anybody else ?
Cheers, F.
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