OpenGL weirdeness 2005-04-12 - By Louis-Alexandre Lord
Back Probably because the view subdivision surfaces option is switched off in that little eye icon on top of the viewport.
> -- --Message d'origine-- -- > De : XSI@(protected) > Envoy� : Tue, April 12, 2005 11:42 am > � : XSI@(protected) > Objet : OpenGL weirdeness > > Hi List, > > We have this intermitant problem here where on some scenes > objects that are geometry aproximated disapear when seleted > (in branch mode as well) in viewports. > When they are not aproximated, they reappear again. > This has been happening since 4.2. > We mainly use different flavours of 3dlabs wildcats. > > Merging into a blank scene does not solve it, putting a new camera in > solves it for a moment but it comes back after a while. > > Anybody else ? > > Cheers, > F. > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|