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Simulating a chain whip

Simulating a chain whip

2005-04-11       - By Steven Caron

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Reply:     1     2     3     4     5     6     7     8  

I am no XSI hair expert, nor have I tried this, and dont know all the
details of the shot.but couldn't marc-andre just grow hair from the
grip of the whip? use it as a deformer?

On Apr 11, 2005 5:46 PM, Lu <ntmonkey18@(protected)> wrote:
> Chains in XSI is the equivalent of Kryptonite to Superman.  I can't help but
> to get a little mad when Maya has TWO quick ways of doing it and we're still
> fumbling the ball. :-/
>
> Lu
>
> -- -- Original Message -- --
> From: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, April 11, 2005 1:48 PM
> Subject: RE: Simulating a chain whip
>
> > Using a dynamic curve(a single hair) I don't know what makes it work well
> but it whips :)
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Steven Caron
> > Sent: Monday, April 11, 2005 4:29 PM
> > To: XSI@(protected)
> > Subject: Re: Simulating a chain whip
> >
> > so did you use RBDs in there? did you use their slpine IK?
> >
> > On Apr 11, 2005 4:04 PM, Marc-Andre Carbonneau
> > <marc-andre.carbonneau@(protected)> wrote:
> > >
> > >
> > >
> > > Decided to go the Maya route..works fine.
> > >
> > > Thanks all for suggestions
> > >
> > >
> > >
> > >
> > >
> > >  __ ____ ____ ____ ____ ____ ____
> > >
> > >
> > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of
> > > Marc-Andre Carbonneau
> > >  Sent: Monday, April 11, 2005 1:54 PM
> > >  To: XSI@(protected)
> > >  Subject: Simulating a chain whip
> > >
> > >
> > >
> > > Hi
> > >
> > > I am looking for advice about creating a convincing aggressive chain
> whip
> > > animation.
> > >
> > > I was asked to find a way to simulate it as it would probably look more
> > > realistic than if an animator handles it.
> > >
> > > Trying with Syflex right now but not really getting good results.. it
> seems
> > > as if it's missing some of the weight transfer physic.
> > >
> > >
> > >
> > > Any suggestion is welcome.
> > >
> > > Thanks!
> > >
> > >
> > >
> > >
> > >
> > > P.s. We tried with XSI Tails and it's really not working for us.
> > >
> > >
> > >
> > > Marc-Andr� Carbonneau
> > >
> > > FX artist Cinematics
> > >
> > > Prince of Persia 3
> > >
> > > Ubisoft Montr�al
> > >
> > >
> >
> > ---
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> >
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