Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Simulating a chain whip

Simulating a chain whip

2005-04-11       - By Lu

 Back
Reply:     1     2     3     4     5     6     7     8  

Chains in XSI is the equivalent of Kryptonite to Superman.  I can't help but
to get a little mad when Maya has TWO quick ways of doing it and we're still
fumbling the ball. :-/

Lu

-- -- Original Message -- --
From: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
To: <XSI@(protected)>
Sent: Monday, April 11, 2005 1:48 PM
Subject: RE: Simulating a chain whip


> Using a dynamic curve(a single hair) I don't know what makes it work well
but it whips :)
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Steven Caron
> Sent: Monday, April 11, 2005 4:29 PM
> To: XSI@(protected)
> Subject: Re: Simulating a chain whip
>
> so did you use RBDs in there? did you use their slpine IK?
>
> On Apr 11, 2005 4:04 PM, Marc-Andre Carbonneau
> <marc-andre.carbonneau@(protected)> wrote:
> >
> >
> >
> > Decided to go the Maya route..works fine.
> >
> > Thanks all for suggestions
> >
> >
> >
> >
> >
> >  __ ____ ____ ____ ____ ____ ____
> >
> >
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of
> > Marc-Andre Carbonneau
> >  Sent: Monday, April 11, 2005 1:54 PM
> >  To: XSI@(protected)
> >  Subject: Simulating a chain whip
> >
> >
> >
> > Hi
> >
> > I am looking for advice about creating a convincing aggressive chain
whip
> > animation.
> >
> > I was asked to find a way to simulate it as it would probably look more
> > realistic than if an animator handles it.
> >
> > Trying with Syflex right now but not really getting good results.. it
seems
> > as if it's missing some of the weight transfer physic.
> >
> >
> >
> > Any suggestion is welcome.
> >
> > Thanks!
> >
> >
> >
> >
> >
> > P.s. We tried with XSI Tails and it's really not working for us.
> >
> >
> >
> > Marc-Andr� Carbonneau
> >
> > FX artist Cinematics
> >
> > Prince of Persia 3
> >
> > Ubisoft Montr�al
> >
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi