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real time rendering

real time rendering

2004-02-07       - By pete massaro

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Reply:     <<     11     12     13     14     15  

OK

I had to try this. I downloaded Mad FX ... A very cool product. I set up a
simple scene with a glass ball and an Arctic sky map

http://home.comcast.net/~petemass/MadFX.jpg (screen capture of scene in Mad
FX)

http://home.comcast.net/~petemass/madFX2.avi


The movie is a region capture using snagit 7.0. I wish I could have done a
higher res version but snagit barfed. Too much memory I think.
Anyway, my jaw dropped when I tried this. If you've got the video hardware
to make this go you gotta demo it! BTW they are working on a TrueSpace model
importer .... http://www.mad-fx.com/downloads/downloads-plugins.shtml

I really hope Caligari figures out what makes this work and takes advantage
of it.

Pete



-- -- Original Message -- --
From: "darkmason" <darkmason@(protected)>
To: <truespace@(protected)>
Sent: Monday, February 02, 2004 6:41 PM
Subject: Re: [TSML] Real time rendering


> Agreed ...
>
> It is getting pretty incredible what you can pull off with today's
hardware:
>
> http://www.mad-fx.com/products/products-overview.shtml
>
>
> -- -- Original Message -- --
> From: "Steven Newnham" <snewnham@(protected)>
> To: <truespace@(protected)>
> Sent: Monday, February 02, 2004 3:45 PM
> Subject: Re: [TSML] Real time rendering
>
>
> > Shawn,
> >
> > I have an ATI Radeon 9800 Pro installed in the PC I am using to write
this
> > message, and have run the demo application in question. Yes, ATI can do
> it,
> > as can nVidia - and they can do it at higher resolutions than 800x600 -
I
> > run it at 1280x1024 (edit the sushi.ini file in the demo's directory to
> > change the resolution it runs at). At 30fps? Not sure, the demo doesn't
> > include a FPS display - but the motion is very smooth even at high
> rotation
> > rates.
> [snip]
>