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Simulating a chain whip

Simulating a chain whip

2005-04-11       - By Marc-Andre Carbonneau

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Reply:     1     2     3     4     5     6     7     8  

Using a dynamic curve(a single hair) I don't know what makes it work well but
it whips :)


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Steven Caron
Sent: Monday, April 11, 2005 4:29 PM
To: XSI@(protected)
Subject: Re: Simulating a chain whip

so did you use RBDs in there? did you use their slpine IK?

On Apr 11, 2005 4:04 PM, Marc-Andre Carbonneau
<marc-andre.carbonneau@(protected)> wrote:
>
>
>
> Decided to go the Maya route..works fine.
>
> Thanks all for suggestions
>
>
>
>
>
>  __ ____ ____ ____ ____ ____ ____
>
>
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
> Marc-Andre Carbonneau
>  Sent: Monday, April 11, 2005 1:54 PM
>  To: XSI@(protected)
>  Subject: Simulating a chain whip
>
>
>
> Hi
>
> I am looking for advice about creating a convincing aggressive chain whip
> animation.
>
> I was asked to find a way to simulate it as it would probably look more
> realistic than if an animator handles it.
>
> Trying with Syflex right now but not really getting good results.. it seems
> as if it's missing some of the weight transfer physic.
>
>
>
> Any suggestion is welcome.
>
> Thanks!
>
>
>
>
>
> P.s. We tried with XSI Tails and it's really not working for us.
>
>
>
> Marc-Andr� Carbonneau
>
> FX artist Cinematics
>
> Prince of Persia 3
>
> Ubisoft Montr�al
>
>

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