  | | | Simulating a chain whip | Simulating a chain whip 2005-04-11 - By Steven Caron
Back so did you use RBDs in there? did you use their slpine IK?
On Apr 11, 2005 4:04 PM, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> wrote: > > > > Decided to go the Maya route..works fine. > > Thanks all for suggestions > > > > > > __ ____ ____ ____ ____ ____ ____ > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Marc-Andre Carbonneau > Sent: Monday, April 11, 2005 1:54 PM > To: XSI@(protected) > Subject: Simulating a chain whip > > > > Hi > > I am looking for advice about creating a convincing aggressive chain whip > animation. > > I was asked to find a way to simulate it as it would probably look more > realistic than if an animator handles it. > > Trying with Syflex right now but not really getting good results.. it seems > as if it's missing some of the weight transfer physic. > > > > Any suggestion is welcome. > > Thanks! > > > > > > P.s. We tried with XSI Tails and it's really not working for us. > > > > Marc-Andr� Carbonneau > > FX artist Cinematics > > Prince of Persia 3 > > Ubisoft Montr�al > >
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