  | | | Simulating a chain whip | Simulating a chain whip 2005-04-11 - By kim aldis
Back a chain wip is less like a cloth sim, more like a tail. If one was to do it by hand it would probably be just by delaying rotational fcurves on subsequent bones in a chain. Kind of, maybe. There's also the tail thingy; I'd start there rather than cloth.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau Sent: 11 April 2005 18:54 To: XSI@(protected) Subject: Simulating a chain whip
Hi
I am looking for advice about creating a convincing aggressive chain whip animation.
I was asked to find a way to simulate it as it would probably look more realistic than if an animator handles it.
Trying with Syflex right now but not really getting good results.. it seems as if it's missing some of the weight transfer physic.
Any suggestion is welcome.
Thanks!
P.s. We tried with XSI Tails and it's really not working for us.
Marc-André Carbonneau
FX artist Cinematics
Prince of Persia 3
Ubisoft Montréal
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