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edge map

edge map

2005-04-08       - By Sam Cuttriss

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Reply:     1     2     3     4     5     6     7     8     9     10  

what a great idea,
i have been racking my brains trying to do something like that in the
render tree alone.
i'll have to have a tinker.

_sam




Axel Akesson wrote:

>Adrian, what about using toon ink?
>
>We use this to make the edges blurry in the comp. Normally you only need
>it if you have objects occluding each other. Otherwise you can use two
>MinMax (on the alpha) and do a MathComp Sub between to get an edge pass.
>
>Cheers,
>Axel
>
>-- --Urspr�ngliche Nachricht-- --
>Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
>von Felix Gebhardt
>Bereitgestellt: Freitag, 8. April 2005 13:39
>Bereitgestellt in: XSI
>Unterhaltung: edge map
>Betreff: Re: edge map
>
>
>Did you try Reinhard's curvature map? Looks like it does what you ask
>for.
>
>http://www.claus-figuren.de/addons/curvaturemap.php
>
>F.
>
>
>Adrian Wyer wrote:
>
>
>
>>just throwing this out to the shader wranglers among us....
>>
>>would it be difficult to rework Dirtmap to 'highlight' 'outside' edges
>>
>>
>
>
>
>>as opposed to inside ones?
>>
>>could be really useful to blend through 'chipped/damaged' textures on
>>the edges of  geometry....
>>
>>just a thought
>>
>>adrian wyer
>>head of 3d
>>milltv
>>adrian@(protected)
>>www.the-mill.com
>>t: +44 (0)20 7287 4041
>>f: +44 (0)20 7915 0551
>>
>>
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