  | | | edge map | edge map 2005-04-08 - By Sam Cuttriss
Back what a great idea, i have been racking my brains trying to do something like that in the render tree alone. i'll have to have a tinker.
_sam
Axel Akesson wrote:
>Adrian, what about using toon ink? > >We use this to make the edges blurry in the comp. Normally you only need >it if you have objects occluding each other. Otherwise you can use two >MinMax (on the alpha) and do a MathComp Sub between to get an edge pass. > >Cheers, >Axel > >-- --Urspr�ngliche Nachricht-- -- >Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag >von Felix Gebhardt >Bereitgestellt: Freitag, 8. April 2005 13:39 >Bereitgestellt in: XSI >Unterhaltung: edge map >Betreff: Re: edge map > > >Did you try Reinhard's curvature map? Looks like it does what you ask >for. > >http://www.claus-figuren.de/addons/curvaturemap.php > >F. > > >Adrian Wyer wrote: > > > >>just throwing this out to the shader wranglers among us.... >> >>would it be difficult to rework Dirtmap to 'highlight' 'outside' edges >> >> > > > >>as opposed to inside ones? >> >>could be really useful to blend through 'chipped/damaged' textures on >>the edges of geometry.... >> >>just a thought >> >>adrian wyer >>head of 3d >>milltv >>adrian@(protected) >>www.the-mill.com >>t: +44 (0)20 7287 4041 >>f: +44 (0)20 7915 0551 >> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in >>body: >>unsubscribe xsi >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in >body: >unsubscribe xsi > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |