  | | | Sharing overrides | Sharing overrides 2005-04-08 - By Axel Akesson
Back Thanx Alan! Now I owe you 102 beers... ;-)
(thanx Guillaume too!)
Cheers and have a good weekend, Axel
-- --Urspr�ngliche Nachricht-- -- Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag von Alan Jones Bereitgestellt: Freitag, 8. April 2005 16:36 Bereitgestellt in: XSI Unterhaltung: Sharing overrides Betreff: Re: Sharing overrides
Hi Axel,
Here's the script Guillaume wrote I mentioned on MSN. You'll be able to avoid using overrides with this.
Cheers,
Alan.
-- ---- ---- ---- ---- ---- ---- --Guillaume's email-- ---- ---- ---- ---- ---- ---- --
I wrote this little script to quickly share a node/branch between two materials : /****************** SHARE TREE SECTION *******************/
/* -1 Select the node you want to use in a material from an explorer. -2 Run the script and pick the parameter you want to connect in the other material. (if it's a folder with alpha,blue,green,red you can also pick it). Now the node is share between the two materials. */ var oSelNode = Selection(0); var opickedNode = PickObject () ; SIConnectShaderToCnxPoint(oSelNode, opickedNode.item(2), false);
//**************************************************
If the mail formatting is wrong, you can download the script here : www.vol2nuit.fr/scripting/share_tree_section.js
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
On Apr 8, 2005 3:26 PM, Axel Akesson <forum@(protected)> wrote: > > > > Kim, sorry but I think I wasnt clear enough. > > > > I use rendertree nodes on the override (so I dont have to go and change > every material if I want to change something with the displacement > textures/shaders). I don't override the geoapprox property. > > > > I hope that is clear enough. > > > > Axel > > > > -- --Urspr�ngliche Nachricht-- -- > Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag > von kim aldis > Bereitgestellt: Freitag, 8. April 2005 15:34 > Bereitgestellt in: XSI > Unterhaltung: Sharing overrides > Betreff: RE: Sharing overrides > > > > > 2 possibilities; > > > > use a custom property with an expression on it to drive the displacement. > > > > or, remove all the geometry approximation properties from your objects and > use the scene level property to control the displacement. > > > > The former is probably preferable. > > > > __ ____ ____ ____ ____ ____ ____ > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Axel Akesson > Sent: 08 April 2005 14:10 > To: XSI@(protected) > Subject: Sharing overrides > > Hi, > > > > Is it possible in 4.2 to share an override? > > > > I have a quite heavy scene and the displacement is the same in the entire > scene. I use an override on the partition to drive the displacement but > whenever I have to change something I have to copy and paste this override > to all the other passes and partitions (I do this by a script but it still > take time). > > What I would like to have is a way to share overrides between different > passes so I could just change the displacement in one pass and it would be > changed throughout the scene. > > > > Currently not possible?? > > > > <rant> > > And material locks is still driving me insane.... if you want to change a > material in a partition that use an override it is locked and you have to > cut the override or move it to an empty partition to be able to change the > material. This is a major workflow-killer in my opinon and I hope Softimage > will give us the choice to unlock materials or set the default lock > behaviour to on or off in the next release. I could see the use for a larger > studio where you dont want people to touch your shaders but it should not be > impossible to turn this behaviour OFF. > > <end rant> > > > > Cheers, > > Axel > >
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