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Sharing overrides

Sharing overrides

2005-04-08       - By Axel Akesson

 Back
Reply:     1     2     3     4     5  

Thanx Alan! Now I owe you 102 beers... ;-)

(thanx Guillaume too!)

Cheers and have a good weekend,
Axel

-- --Urspr�ngliche Nachricht-- --
Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
von Alan Jones
Bereitgestellt: Freitag, 8. April 2005 16:36
Bereitgestellt in: XSI
Unterhaltung: Sharing overrides
Betreff: Re: Sharing overrides

Hi Axel,

Here's the script Guillaume wrote I mentioned on MSN. You'll be able
to avoid using overrides with this.

Cheers,

Alan.

-- ---- ---- ---- ---- ---- ---- --Guillaume's
email-- ---- ---- ---- ---- ---- ---- --

I wrote this little script to quickly share a node/branch between two
materials :
/******************
SHARE TREE SECTION
*******************/

/*
-1 Select the node you want to use in a material from an explorer.
-2 Run the script and pick the parameter you want to connect in the
other
material.
(if it's a folder with alpha,blue,green,red you can also pick it).
Now the node is share between the two materials.
*/
var oSelNode = Selection(0);
var opickedNode = PickObject () ;
SIConnectShaderToCnxPoint(oSelNode, opickedNode.item(2), false);

//**************************************************

If the mail formatting is wrong,  you can download the script here :
www.vol2nuit.fr/scripting/share_tree_section.js

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr

On Apr 8, 2005 3:26 PM, Axel Akesson <forum@(protected)> wrote:
>
>
>
> Kim, sorry but I think I wasnt clear enough.
>
>
>
> I use rendertree nodes on the override (so I dont have to go and
change
> every material if I want to change something with the displacement
> textures/shaders). I don't override the geoapprox property.
>
>
>
> I hope that is clear enough.
>
>
>
> Axel
>
>
>
> -- --Urspr�ngliche Nachricht-- --
>  Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im
Auftrag
> von kim aldis
>  Bereitgestellt: Freitag, 8. April 2005 15:34
>  Bereitgestellt in: XSI
>  Unterhaltung: Sharing overrides
>  Betreff: RE: Sharing overrides
>
>
>
>
> 2 possibilities;
>
>
>
> use a custom property with an expression on it to drive the
displacement.
>
>
>
> or, remove all the geometry approximation properties from your objects
and
> use the scene level property to control the displacement.
>
>
>
> The former is probably preferable.
>
>
>
>  __ ____ ____ ____ ____ ____ ____
>
>
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
Behalf Of
> Axel Akesson
>  Sent: 08 April 2005 14:10
>  To: XSI@(protected)
>  Subject: Sharing overrides
>
> Hi,
>
>
>
> Is it possible in 4.2 to share an override?
>
>
>
> I have a quite heavy scene and the displacement is the same in the
entire
> scene. I use an override on the partition to drive the displacement
but
> whenever I have to change something I have to copy and paste this
override
> to all the other passes and partitions (I do this by a script but it
still
> take time).
>
> What I would like to have is a way to share overrides between
different
> passes so I could just change the displacement in one pass and it
would be
> changed throughout the scene.
>
>
>
> Currently not possible??
>
>
>
> <rant>
>
> And material locks is still driving me insane.... if you want to
change a
> material in a partition that use an override it is locked and you have
to
> cut the override or move it to an empty partition to be able to change
the
> material. This is a major workflow-killer in my opinon and I hope
Softimage
> will give us the choice to unlock materials or set the default lock
> behaviour to on or off in the next release. I could see the use for a
larger
> studio where you dont want people to touch your shaders but it should
not be
> impossible to turn this behaviour OFF.
>
> <end rant>
>
>
>
> Cheers,
>
> Axel
>
>

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