Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Render Farms

Render Farms

2005-04-08       - By Bernard Lebel

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Well, so many things!

First, we added many functions to verify the result of a rendering, in
case of an invalid result, it would attempt two more times to render
the frame.
BatchServe would sometimes do the rendering of the job, but not write
the frame to disk at all.
Also, when we had crashes, restart of clients or restart of the
server, we'd get 1k frames.

We had many refresh problems, of all kinds. So we had functions to
force refreshes of scenes upon loading.

To deal with hairs, we also had several custom functions. First, it
would detect if it was a hair job. If so, it would deactivate any
elliptical filtering in the scene. All kinds of things like that.
Plus, when a character scene was loading on the farm, the client would
replace the ref model by a local model version (wich had slightly
different parameter values), so less problems afterward.

Because of highly problematic network overhead, character textures
were both on the network and on each render client. Users would work
and save scene using the network locations, so when the scene was
loading on a farm client, paths needed to be converted to the local
locations.

The list goes on.... pretty all this code was not to refine
batchserve, but to bring to an acceptable level of reliability, an
important of this lack of reliability not caused only by Batchserve
but also because of XSIBATCH.


Plus for some reason several of the MySQL priority rules were not
respected by the clients, so we had to edit these rules.


Cheers
Bernard


On Apr 8, 2005 8:29 AM, Marc-Andre Carbonneau
<marc-andre.carbonneau@(protected)> wrote:
> Hey Bern,
> What do you mean lots of custom code? What were you missing from it at
> Action Synthese?
>
> MAC
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi