  | | | edge map | edge map 2005-04-08 - By Chris Marshall
Back I thought the latest version of dirtmap allows you to do this. I'm sure the last time I played with it, you could do this!
-- -- Original Message -- -- From: Adrian Wyer <adrian@(protected)> To: XSI@(protected) Sent: Fri, 8 Apr 2005 12:10:50 +0100 Subject: edge map
> just throwing this out to the shader wranglers among us.... > > would it be difficult to rework Dirtmap to 'highlight' 'outside' edges as > opposed to inside ones? > > could be really useful to blend through 'chipped/damaged' textures on the > edges of geometry.... > > just a thought > > adrian wyer > head of 3d > milltv > adrian@(protected) > www.the-mill.com > t: +44 (0)20 7287 4041 > f: +44 (0)20 7915 0551 > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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