  | | | edge map | edge map 2005-04-08 - By Arvid Björn
Back Hey Adrian, Get a vector state and set it to normal vector, plug that into a vector-math-vector set to negate (default), then plug that into the dirtmaps bias input (called basis for some reason), and set Blend to 1 in the dirtmap node. That should do it
Adrian Wyer wrote:
> it does, but in a weight map kind of way (regardless of the fact that > the DL link is broken!) which > means heavy mesh tesselation is needed for details > i was hoping for a more geometry probe/shader kind of solution.... > > thanks anyhoo > > a > > adrian wyer > head of 3d > milltv > adrian@(protected) > www.the-mill.com > t: +44 (0)20 7287 4041 > f: +44 (0)20 7915 0551 > > -- -- Original Message -- -- From: "Felix Gebhardt" > <gebhardt@(protected)> > To: <XSI@(protected)> > Sent: Friday, April 08, 2005 12:39 PM > Subject: Re: edge map > > >> >> Did you try Reinhard's curvature map? Looks like it does what you ask >> for. >> >> http://www.claus-figuren.de/addons/curvaturemap.php >> >> F. >> >> >> Adrian Wyer wrote: >> >>> just throwing this out to the shader wranglers among us.... >>> >>> would it be difficult to rework Dirtmap to 'highlight' 'outside' >>> edges as opposed to inside ones? >>> >>> could be really useful to blend through 'chipped/damaged' textures >>> on the edges of geometry.... >>> >>> just a thought >>> >>> adrian wyer >>> head of 3d >>> milltv >>> adrian@(protected) >>> www.the-mill.com >>> t: +44 (0)20 7287 4041 >>> f: +44 (0)20 7915 0551 >>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
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