  | | | edge map | edge map 2005-04-08 - By Adrian Wyer
Back it does, but in a weight map kind of way (regardless of the fact that the DL link is broken!) which means heavy mesh tesselation is needed for details i was hoping for a more geometry probe/shader kind of solution....
thanks anyhoo
a
adrian wyer head of 3d milltv adrian@(protected) www.the-mill.com t: +44 (0)20 7287 4041 f: +44 (0)20 7915 0551
-- -- Original Message -- -- From: "Felix Gebhardt" <gebhardt@(protected)> To: <XSI@(protected)> Sent: Friday, April 08, 2005 12:39 PM Subject: Re: edge map
> > Did you try Reinhard's curvature map? Looks like it does what you ask for. > > http://www.claus-figuren.de/addons/curvaturemap.php > > F. > > > Adrian Wyer wrote: > >> just throwing this out to the shader wranglers among us.... >> >> would it be difficult to rework Dirtmap to 'highlight' 'outside' edges as >> opposed to inside ones? >> >> could be really useful to blend through 'chipped/damaged' textures on the >> edges of geometry.... >> >> just a thought >> >> adrian wyer >> head of 3d >> milltv >> adrian@(protected) >> www.the-mill.com >> t: +44 (0)20 7287 4041 >> f: +44 (0)20 7915 0551 >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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