Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
checking that an object exists

checking that an object exists

2005-04-07       - By Bradley R. Gabe

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

You can always try to populate an XSI collection using the items property
set to a string. If the objects don't exist in the scene, the collection
count will remain 0. Otherwise, it will fill up with the items that match
the string input. This is very fast and never raises errors:

// Create an empty XSI collection
var findColl = new ActiveXObject('XSI.Collection');

// Find the object from the name
findColl.Items = 'objectName';

// Test the collection count
if(findColl.count>0){
    var obj = findColl(0);
    LogMessage(obj);
}
// -- ---- ---- ---- ---- ---- ---- ---- ------

NOTE: This is the same way the Selection object gets populated when you
type a string in the text selection box, so you can always test your
strings before you put them into your code. Also, wildcard selections will
work with this method, so you could use it to quickly grab all the nodes in
a specific model space:

// Create an empty XSI collection
var modelColl = new ActiveXObject('XSI.Collection');

// Get the name of the current selected model
var modelName = selection(0).name;

// Get all the nodes in the model space
modelColl.Items = modelName + '.*';
// -- ---- ---- ---- ---- ---- ---- ---- ------

You can also use this technique to fill a collection with multiple
parameters or properties. I like to use an Array because it reads clearly,
requires less string concatenation, and is easy to add or remove items from:

// Create an empty XSI collection
var visColl = new ActiveXObject('XSI.Collection');

// Get the visibility parameters of the currently selected obj
var obj = selection(0);

visColl.Items = [
                obj + '.visibility.viewvis',
                obj + '.visibility.rendvis',
                obj + '.visibility.selectability'
                ];

// Get pointers to the visibility params
var viewvis = visColl(0);
var rendvis = visColl(1);
var selectability = visColl(2);
// -- ---- ---- ---- ---- ---- ---- ---- ------

If you're interested in more techniques for getting object pointers and
speed comparisons, check out this link:
http://www.cg-soup.com/archives/2005/02/loopin_lizards.html


-Brad
CG Soup

>Hi,
>
>I got an interesting question from someone, that I wanted to check out
>with you all.
>
>Given an object's full name, he wants to check if it exists.
>
>So there are two ways to do it.
>
>Via command: GetValue()
>
>Via object model: Dictionary.GetObject()
>
>now here's the question:
>
>Both of these solutions throw an exception if the given object does not
>exist.  While you can catch the exception, I'd think this is a poor way to
>go about solving the problem.  Exceptions should not be used for flow
>control.  They're inherently slow (or so I've been taught time and time
>again).  Is there a better fast way to check if an object exists from its
>full name that doesn't involve depending on exceptions?  I can come up
>with some ways of doing it that will be inherently slow...  but none that
>are fast.
>
>-brad
>---
>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>unsubscribe xsi

<html>
<body>
You can always try to populate an XSI collection using the items property
set to a string. If the objects don't exist in the scene, the collection
count will remain 0. Otherwise, it will fill up with the items that match
the string input. This is very fast and never raises errors:<br><br>
<font face="Courier New, Courier" color="#008000">// Create an empty XSI
collection<br>
</font><font face="Courier New, Courier">var findColl = new
ActiveXObject('XSI.Collection');<br><br>
</font><font face="Courier New, Courier" color="#008000">// Find the
object from the name<br>
</font><font face="Courier New, Courier">findColl.Items =
'objectName';<br><br>
</font><font face="Courier New, Courier" color="#008000">// Test the
collection count<br>
</font><font face="Courier New, Courier">if(findColl.count&gt;0){<br>
&nbsp;&nbsp;&nbsp; var obj = findColl(0);<br>
&nbsp;&nbsp;&nbsp; LogMessage(obj);<br>
}<br>
</font><font face="Courier New, Courier" color="#008000">//
-- ---- ---- ---- ---- ---- ---- ---- ------<br><br>
</font>NOTE: This is the same way the Selection object gets populated
when you type a string in the text selection box, so you can always test
your strings before you put them into your code. Also, wildcard
selections will work with this method, so you could use it to quickly
grab all the nodes in a specific model space:<br><br>
<font face="Courier New, Courier" color="#008000">// Create an empty XSI
collection<br>
</font><font face="Courier New, Courier">var modelColl = new
ActiveXObject('XSI.Collection');<br><br>
</font><font face="Courier New, Courier" color="#008000">// Get the name
of the current selected model<br>
</font><font face="Courier New, Courier">var modelName =
selection(0).name;<br><br>
</font><font face="Courier New, Courier" color="#008000">// Get all the
nodes in the model space<br>
</font><font face="Courier New, Courier">modelColl.Items = modelName +
'.*';<br>
</font><font face="Courier New, Courier" color="#008000">//
-- ---- ---- ---- ---- ---- ---- ---- ------<br><br>
</font>You can also use this technique to fill a collection with multiple
parameters or properties. I like to use an Array because it reads
clearly, requires less string concatenation, and is easy to add or remove
items from:<br><br>
<font face="Courier New, Courier" color="#008000">// Create an empty XSI
collection<br>
</font><font face="Courier New, Courier">var visColl = new
ActiveXObject('XSI.Collection');<br><br>
</font><font face="Courier New, Courier" color="#008000">// Get the
visibility parameters of the currently selected obj<br>
</font><font face="Courier New, Courier">var obj =
selection(0);<br><br>
</font><font face="Courier, Courier">visColl.Items = [<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
obj + '.visibility.viewvis',<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
obj + '.visibility.rendvis',<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
obj + '.visibility.selectability'<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
];<br><br>
</font><font face="Courier New, Courier" color="#008000">// Get pointers
to the visibility params<br>
</font><font face="Courier New, Courier">var viewvis = visColl(0);<br>
var rendvis = visColl(1);<br>
var selectability = visColl(2);<br>
</font><font face="Courier New, Courier" color="#008000">//
-- ---- ---- ---- ---- ---- ---- ---- ------<br><br>
</font>If you're interested in more techniques for getting object
pointers and speed comparisons, check out this link:<br>
<a href="http://www.cg-soup.com/archives/2005/02/loopin_lizards.html" eudora=
"autourl">http://www.cg-soup.com/archives/2005/02/loopin_lizards.html<br><br>
<br>
</a>-Brad<br>
CG Soup<br><br>
<blockquote type=cite class=cite cite="">Hi,<br><br>
I got an interesting question from someone, that I wanted to check out
with you all.<br><br>
Given an object's full name, he wants to check if it exists.<br><br>
So there are two ways to do it.<br><br>
Via command: GetValue()<br><br>
Via object model: Dictionary.GetObject()<br><br>
now here's the question:<br><br>
Both of these solutions throw an exception if the given object does not
exist.&nbsp; While you can catch the exception, I'd think this is a poor
way to go about solving the problem.&nbsp; Exceptions should not be used
for flow control.&nbsp; They're inherently slow (or so I've been taught
time and time again).&nbsp; Is there a better fast way to check if an
object exists from its full name that doesn't involve depending on
exceptions?&nbsp; I can come up with some ways of doing it that will be
inherently slow...&nbsp; but none that are fast.<br><br>
-brad<br>
---<br>
Unsubscribe? Mail Majordomo@(protected) with the following text in
body:<br>
unsubscribe xsi<br>
</blockquote></body>
</html>