Syflex quezzie 2005-04-06 - By Steve
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Should have been tapping the space bar, not holding it down. That did it .... man, told you I'd feel stupid..
Cheers Brad.
S
Brad Friedman wrote:
> I'm assuming syflex 2.x. if you've got 3.0 I can't help unfortunately. > > with extended component selection off: > > select the cloth object. hit 't'. > > select your verts to pin. > > hold down shift. > > tap space. > > while shift is held down, select the object to pin to. > > release shift. > > Syflex -->Constr-->Create Pin > > thats it. no message. > > if that doesn't work, then something weird is going on. > > Steve wrote: > >> >> Sorry Brad - one more thing. Pinning - I'm doing what it's asking but >> must be missing something. I pick my ribbon, select the points I want >> to use to pin, then add the hat to the selection, then Const>Create >> Pin. Nothing but a reminder pops up telling me to select the point >> clstr or vertices of the cloth, and a polymesh, which I figure is >> what I'm doing already isn't it? I know this is one of those things >> I'm going to feel very stupid about in a few minutes .... >> >> Steve >> >> Brad Friedman wrote: >> >>> when I do ponytails I just syflex a ribbon. >>> >>> then I break up the high res hair geometry into clusters. >>> >>> The part that stays with the head gets enveloped to the head control. >>> >>> The part that is the ponytail gets cage deformed to the syflex >>> ribbon. Make sure the syflex node is in the animation part of the >>> stack and not in the modeling part of the stack or this wont work >>> correctly. >>> >>> this is very similar to your situation I think and the same >>> technique should work. >>> >>> the pin and the nail should work as well however... unless your head >>> is not 100% weighted to the same controller you are nailing to. >>> >>> -brad >>> >>> Steve wrote: >>> >>>> >>>> >>>> Hi knowledgable ones, >>>> >>>> A quick syflex question. I have a character with an old flight hat >>>> on -the ones with the flaps hanging down at the sides, which I need >>>> to sim. The easiest way to go about this was to use Syflex. >>>> >>>> I have made the hat a cloth body, tagged the points other than the >>>> flaps and created a nail. The syNailPos null which is created I >>>> have parented under the head jnt of my character to inherit it's >>>> local transforms. I add gravity, run the sim and the flaps sim >>>> great, but the nailed area pushes through my poor fella's head. >>>> >>>> Any ideas? I also tried to pin the same points, but couldn't get >>>> it to work ( I picked the points, then the head itself, hit >>>> Constrain>create Pin, but no joy). I've been able to find very >>>> little documentaion on this stuff. >>>> >>>> Also, would people think this is the way to go, or is there an >>>> alternative (I messed about with XSI's cloth, but didn't have much >>>> luck there either). >>>> >>>> Cheers for any help, >>>> Steve >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text >>>> in body: >>>> unsubscribe xsi >>> >>> >>> >>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >> >> >> >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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