  | | | MR sampling with detailed textures | MR sampling with detailed textures 2003-11-28 - By "Horvátth Szabolcs"
Back Did you try using mental's custom texture instead a file node?
Cheers, Szabolcs
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On 11/28/2003 at 9:52 AM Christian Nerving wrote:
>we just had a similar problem with some wooden boards that we needed the >camera real close up to...in our case tho the problem was jittering in the >woodentexture, now i never fixed the problems, neither did our support or >the guys at alias:/(only lessend it, at the expense of a 5-10 times longer >rendertime), a bug was logged and a suggestion to have mayas filetex. >filter >implemented in mr too. Seems theres just problems with the current >implementation of mrfm...sorry for the mood killer, hope you fix it tho, or >can render out those objects in maya perhaps (where also our woodenboards >rendered perfectly!. > >Christian > >-- -- Original Message -- -- >From: "Paul Gunson" <paul@(protected)> >To: <maya@(protected)> >Sent: Thursday, November 27, 2003 10:53 PM >Subject: MR sampling with detailed textures > > >> i'm having a problem with sampling on textures with fine detail in >> mental ray. >> >> basically i have a concrete texture with lots of detail that renders too >> blurry, the same shot renders nice and sharp with a maya software >> render. setting MR globals filter height/width to 1 gives a pretty good >> result for the concrete in MR, but then the anti-aliasing on other >> objects in the scene is really bad. setting filter height/width to 2 >> fixes the aliasing but blurs the concrete texture too much. :( >> >> the shader itself is just a standard blinn with file texture mapped to >> color, mipmap filtering on 1 (having tried dropping this value but >> doesn't seem to effect MR). i liked the ability to have more independant >> control with aliasing and sampling with the maya software render... is >> there a way to get a sharper concrete render while keeping the good >> anti-alising in the rest of the scene...? >> >> any tips greatly appreciated. >> >> >> >> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >> List-help: <mailto:listar@(protected)?Subject=help> >> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >> List-subscribe: <http://www.highend3d.com/maya/listserver/> >> List-archive: <http://www.highend3d.com/maya/archive/> >> >> > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/archive/>
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