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Syflex quezzie

Syflex quezzie

2005-04-06       - By Brad Friedman

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Reply:     1     2     3     4     5     6     7  

I'm assuming syflex 2.x.  if you've got 3.0 I can't help unfortunately.

with extended component selection off:

select the cloth object.  hit 't'.

select your verts to pin.

hold down shift.

tap space.

while shift is held down, select the object to pin to.

release shift.

Syflex -->Constr-->Create Pin

thats it.  no message.

if that doesn't work, then something weird is going on.

Steve wrote:

>
> Sorry Brad - one more thing. Pinning - I'm doing what it's asking but
> must be missing something. I pick my ribbon, select the points I want
> to use to pin, then add the hat to the selection, then Const>Create
> Pin. Nothing but a reminder pops up telling me to select the point
> clstr or vertices of the cloth, and  a polymesh, which I figure is
> what I'm doing already isn't it? I know this is one of those things
> I'm going to feel very stupid about in a few minutes ....
>
> Steve
>
> Brad Friedman wrote:
>
>> when I do ponytails I just syflex a ribbon.
>>
>> then I break up the high res hair geometry into clusters.
>>
>> The part that stays with the head gets enveloped to the head control.
>>
>> The part that is the ponytail gets cage deformed to the syflex
>> ribbon.  Make sure the syflex node is in the animation part of the
>> stack and not in the modeling part of the stack or this wont work
>> correctly.
>>
>> this is very similar to your situation I think and the same technique
>> should work.
>>
>> the pin and the nail should work as well however... unless your head
>> is not 100% weighted to the same controller you are nailing to.
>>
>> -brad
>>
>> Steve wrote:
>>
>>>
>>>
>>> Hi knowledgable ones,
>>>
>>> A quick syflex question. I have a character with an old flight hat
>>> on -the ones with the flaps hanging down at the sides, which I need
>>> to sim. The easiest way to go about this was to use Syflex.
>>>
>>> I have made the hat a cloth body, tagged the points other than the
>>> flaps and created a nail. The syNailPos null which is created I have
>>> parented under the head jnt of my character to inherit it's local
>>> transforms. I add gravity, run the sim and the flaps sim great, but
>>> the nailed area pushes through my poor fella's head.
>>>
>>> Any ideas? I  also tried to pin the same points, but couldn't get it
>>> to work ( I picked the points, then the head itself, hit
>>> Constrain>create Pin,  but no joy). I've been able to find very
>>> little documentaion on this stuff.
>>>
>>> Also, would people think this is the way to go, or is there an
>>> alternative (I messed about with XSI's cloth, but didn't have much
>>> luck there either).
>>>
>>> Cheers for any help,
>>> Steve
>>>
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>>
>>
>>
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>
>
>
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