Syflex quezzie 2005-04-06 - By Brad Friedman
Back I'm assuming syflex 2.x. if you've got 3.0 I can't help unfortunately.
with extended component selection off:
select the cloth object. hit 't'.
select your verts to pin.
hold down shift.
tap space.
while shift is held down, select the object to pin to.
release shift.
Syflex -->Constr-->Create Pin
thats it. no message.
if that doesn't work, then something weird is going on.
Steve wrote:
> > Sorry Brad - one more thing. Pinning - I'm doing what it's asking but > must be missing something. I pick my ribbon, select the points I want > to use to pin, then add the hat to the selection, then Const>Create > Pin. Nothing but a reminder pops up telling me to select the point > clstr or vertices of the cloth, and a polymesh, which I figure is > what I'm doing already isn't it? I know this is one of those things > I'm going to feel very stupid about in a few minutes .... > > Steve > > Brad Friedman wrote: > >> when I do ponytails I just syflex a ribbon. >> >> then I break up the high res hair geometry into clusters. >> >> The part that stays with the head gets enveloped to the head control. >> >> The part that is the ponytail gets cage deformed to the syflex >> ribbon. Make sure the syflex node is in the animation part of the >> stack and not in the modeling part of the stack or this wont work >> correctly. >> >> this is very similar to your situation I think and the same technique >> should work. >> >> the pin and the nail should work as well however... unless your head >> is not 100% weighted to the same controller you are nailing to. >> >> -brad >> >> Steve wrote: >> >>> >>> >>> Hi knowledgable ones, >>> >>> A quick syflex question. I have a character with an old flight hat >>> on -the ones with the flaps hanging down at the sides, which I need >>> to sim. The easiest way to go about this was to use Syflex. >>> >>> I have made the hat a cloth body, tagged the points other than the >>> flaps and created a nail. The syNailPos null which is created I have >>> parented under the head jnt of my character to inherit it's local >>> transforms. I add gravity, run the sim and the flaps sim great, but >>> the nailed area pushes through my poor fella's head. >>> >>> Any ideas? I also tried to pin the same points, but couldn't get it >>> to work ( I picked the points, then the head itself, hit >>> Constrain>create Pin, but no joy). I've been able to find very >>> little documentaion on this stuff. >>> >>> Also, would people think this is the way to go, or is there an >>> alternative (I messed about with XSI's cloth, but didn't have much >>> luck there either). >>> >>> Cheers for any help, >>> Steve >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >> >> >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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