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Syflex quezzie

Syflex quezzie

2005-04-06       - By Brad Friedman

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Reply:     1     2     3     4     5     6     7  

when I do ponytails I just syflex a ribbon.

then I break up the high res hair geometry into clusters.

The part that stays with the head gets enveloped to the head control.

The part that is the ponytail gets cage deformed to the syflex ribbon.  
Make sure the syflex node is in the animation part of the stack and not
in the modeling part of the stack or this wont work correctly.

this is very similar to your situation I think and the same technique
should work.

the pin and the nail should work as well however... unless your head is
not 100% weighted to the same controller you are nailing to.

-brad

Steve wrote:

>
>
> Hi knowledgable ones,
>
> A quick syflex question. I have a character with an old flight hat on
> -the ones with the flaps hanging down at the sides, which I need to
> sim. The easiest way to go about this was to use Syflex.
>
> I have made the hat a cloth body, tagged the points other than the
> flaps and created a nail. The syNailPos null which is created I have
> parented under the head jnt of my character to inherit it's local
> transforms. I add gravity, run the sim and the flaps sim great, but
> the nailed area pushes through my poor fella's head.
>
> Any ideas? I  also tried to pin the same points, but couldn't get it
> to work ( I picked the points, then the head itself, hit
> Constrain>create Pin,  but no joy). I've been able to find very little
> documentaion on this stuff.
>
> Also, would people think this is the way to go, or is there an
> alternative (I messed about with XSI's cloth, but didn't have much
> luck there either).
>
> Cheers for any help,
> Steve
>
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