Deform by curve 2005-04-05 - By Jordi
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Ok, thanks to everybody, I'll try to do every example. Thx.
Sandy Sutherland wrote:
>I use a skeleton created from a curve, that is constrained to theis curve - >see curve to skel - then THIS curve, I deform along the path curve. If you >set up a series of spacer nulls to work the constraints, you can constrain >your actual fish skel to the skel that is constrained to the first curve. - >Make sense??? With the spacer nulls as parents to each bone (constrain the >nulls), it allows you to animate the fish skel on top! > >S. > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- >Sandy Sutherland Digital Doodeller - TD >The Refinery (Cape) http://www.refinery.co.za >mailto:sandy@(protected) >(P) (+27 21) 480 3132 (F) (+27 21) 480 3101 >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > >-- -- Original Message -- -- >From: "Jordi" <jordi@(protected)> >To: <XSI@(protected)> >Sent: Tuesday, April 05, 2005 1:31 PM >Subject: Deform by curve > > > > >> Hi folks, Anybody knows any way to combine a deform by curve with >>an envelope deformation?, I have an object, (one fish), with differents >>bones and I'm trying to apply one deform by curve but the bones don't >>follow it. I think is impossible to do it but I would to know if anybody >>has had the same problem and has found one way to do it. >> >>thx, >> >>Jordi. >> >> >> >>>> >>>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> <br> <br> Ok, thanks to everybody, I'll try to do every example. <br> Thx.<br> <br> Sandy Sutherland wrote: <blockquote cite="mid007201c539d6$936c4ca0$036326c4@(protected)" type="cite"> <pre wrap="">I use a skeleton created from a curve, that is constrained to theis curve - see curve to skel - then THIS curve, I deform along the path curve. If you set up a series of spacer nulls to work the constraints, you can constrain your actual fish skel to the skel that is constrained to the first curve. - Make sense??? With the spacer nulls as parents to each bone (constrain the nulls), it allows you to animate the fish skel on top!
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) <a class="moz-txt-link-freetext" href="http://www.refinery .co.za">http://www.refinery.co.za</a> <a class="moz-txt-link-freetext" href="mailto:sandy@(protected)">mailto :sandy@(protected)</a> (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- -- From: "Jordi" <a class="moz-txt-link-rfc2396E" href="mailto:jordi@(protected)"> <jordi@(protected)></a> To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)"><XSI @(protected)></a> Sent: Tuesday, April 05, 2005 1:31 PM Subject: Deform by curve
</pre> <blockquote type="cite"> <pre wrap=""> Hi folks, Anybody knows any way to combine a deform by curve with an envelope deformation?, I have an object, (one fish), with differents bones and I'm trying to apply one deform by curve but the bones don't follow it. I think is impossible to do it but I would to know if anybody has had the same problem and has found one way to do it.
thx,
Jordi.
</pre> <blockquote type="cite"> <blockquote type="cite"> <pre wrap=""> </pre> </blockquote> </blockquote> <pre wrap="">--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi </pre> </blockquote> <pre wrap=""><!----> --- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
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