Deform by curve 2005-04-05 - By Oz Adi
Back you need to "deform" the bones on the curves, so they will deform the fish..
you can try constraining each bone to a null, and constrain those nulls to the curve.
this is the first idea that came up in my head, but I got the feeling, there's a cleverer way to do it...
-- -- Original Message -- -- From: "Jordi" <jordi@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 05, 2005 1:31 PM Subject: Deform by curve
> > > Hi folks, Anybody knows any way to combine a deform by curve with an > envelope deformation?, I have an object, (one fish), with differents bones > and I'm trying to apply one deform by curve but the bones don't follow it. > I think is impossible to do it but I would to know if anybody has had the > same problem and has found one way to do it. > > thx, > > Jordi. > >>> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|