Deform by curve 2005-04-05 - By Sandy Sutherland
Back I use a skeleton created from a curve, that is constrained to theis curve - see curve to skel - then THIS curve, I deform along the path curve. If you set up a series of spacer nulls to work the constraints, you can constrain your actual fish skel to the skel that is constrained to the first curve. - Make sense??? With the spacer nulls as parents to each bone (constrain the nulls), it allows you to animate the fish skel on top!
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- -- From: "Jordi" <jordi@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 05, 2005 1:31 PM Subject: Deform by curve
> > > Hi folks, Anybody knows any way to combine a deform by curve with > an envelope deformation?, I have an object, (one fish), with differents > bones and I'm trying to apply one deform by curve but the bones don't > follow it. I think is impossible to do it but I would to know if anybody > has had the same problem and has found one way to do it. > > thx, > > Jordi. > > >> > >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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