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Deform by curve

Deform by curve

2005-04-05       - By Sandy Sutherland

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Reply:     1     2     3     4     5  

I use a skeleton created from a curve, that is constrained to theis curve -
see curve to skel - then THIS curve, I deform along the path curve.  If you
set up a series of spacer nulls to work the constraints, you can constrain
your actual fish skel to the skel that is constrained to the first curve. -
Make sense??? With the spacer nulls as parents to each bone (constrain the
nulls), it allows you to animate the fish skel on top!

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
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-- -- Original Message -- --
From: "Jordi" <jordi@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, April 05, 2005 1:31 PM
Subject: Deform by curve


>
>
>        Hi folks, Anybody knows any way to combine a deform by curve with
> an envelope deformation?, I have an object, (one fish), with differents
> bones and I'm trying to apply one deform by curve but the bones don't
> follow it. I think is impossible to do it but I would to know if anybody
> has had the same problem and has found one way to do it.
>
> thx,
>
> Jordi.
>
> >>
> >>
>
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