Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Cloth

Cloth

2005-04-05       - By Frank Lenhard

 Back
Reply:     <<     11     12     13     14     15  



-- ---- -----
Frank Lenhard
digital
3d animation // post production
join   http://www.ixdream.com
mailto franky@(protected)


Tuesday, April 5, 2005, 6:54:20 AM, you wrote:

L> (Judge Dredd voice)  You have been judged!

L> How's it going Kim?  I see you're still pretty prolific on the list.

L> John,

L> I'm actually playing with Syflex quite often these days and it
L> seems to work great with not a lot of tweaking.  Once you get used
L> to dialing the right internal and external envelopes to solve
L> interpenetration issues, then it's all peachy.  

L> If you're planning to make stuff like jackets, it might be
L> better to just create a sim on clusters like midway down the back
L> of the jacket and then weight the rest to the rig.  Unless you
L> planned for the character to jump off a building, take off the
L> jacket and attempt to use it as a parachute, then that will work
L> for the most part.  

L> One nice trick Brad Gabe showed me was using a cage deformer
L> that had the simulation on it, and then use that to drive an object
L> with some thickness to it.  It kept everything nice and neat and
L> prevented a double-sided mesh from "balooning" when applying forces
L> to it.  All in all Syflex is nice and fast in terms of getting
L> decent results.  It's a ton of fun to play with as long as you get
L> geometry that was designed with cloth in mind.

L> peace,

L> Lu
L>   -- -- Original Message -- --
L>   From: kim aldis
L>   To: XSI@(protected)
L>   Sent: Sunday, April 03, 2005 11:29 AM
L>   Subject: RE: Cloth


L>   Syflex is way quicker than Maya cloth.



L> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
L>     From: owner-xsi@(protected)
L> [mailto:owner-xsi@(protected)] On Behalf Of john clark
L>     Sent: 03 April 2005 01:16
L>     To: XSI@(protected)
L>     Subject: Re: Cloth


L>     Hi Adam

L>     I thought Syflex was supposed to be quick(er) than Maya
L> cloth. But then I don't suppose any cloth sim is gonna be that
L> fast. When you say low high system do you mean deforming the high
L> res mesh with the low res simulation?

L>     cheers john
L>       -- -- Original Message -- --
L>       From: Adam Sale
L>       To: XSI@(protected)
L>       Sent: Saturday, April 02, 2005 9:02 PM
L>       Subject: Re: Cloth


L>       I've done clothing successfully with Syflex, but not
L> without the use of a low - hi system where I end up having to Cage
L> deform the hi to the low system.. The Syflex works well enough, for
L> me though its more a matter of excruciating sim times thats forced
L> me to go the low hi route..

L>       High Res stuff has wound up looking pretty good, just
L> wish I had more processing power..
L>       I'll admit though, that with High or Low res cloth
L> systems, I've always wound up having to also layer on some
L> corrective shape animation to really sell the effect, especially in
L> shots where characters move quickly from one area / pose to
L> another.

L>       Separate cloth passes make the job a lot easier as well

L>       Adam
L>         -- -- Original Message -- --
L>         From: john clark
L>         To: XSI@(protected)
L>         Sent: Saturday, April 02, 2005 11:07 AM
L>         Subject: Re: Cloth


L>         I'm only going from what I saw in the documentary which
L> was clearly Maya cloth. Obviously it may be that it was Maya
L> sitting on top of some of their own stuff. Like you say it may be
L> that it was just for assembly. Whatever it was I'm still quite
L> interested to know whether people have attempted to make clothes
L> with syflex and how they got on.

L>         john
L>         -- -- Original Message -- --
L>           From: Brad Friedman
L>           To: XSI@(protected)
L>           Sent: Saturday, April 02, 2005 7:04 PM
L>           Subject: Re: Cloth


L>           everything I've read says they may have used maya for
L> some clothing assembly but the actual cloth sim was proprietary.

L>           note:

L>          
L> http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles
&Subsection=Display&ARTICLE_ID=215639

L>           which has a short explanation.

L>           My recollection is that pixar was doing their own
L> cloth sim as far back as "Geri's Game".

L>           -brad

L>           Steven Caron wrote:
L> they didn't use a proprietary cloth solution?

L> On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote:
 
L> Hi all
 
L> I've never used any cloth simulation stuff but yesterday I watched 'The
L> making of the incredibles' and noticed that they used Maya's cloth for the
L> clothes which surprised me 'cos I'd always assumed that it was incredibly
L> slow,  but it got me wondering about making clothes. All entirely academic
L> since I work in games with Maya, and cloth simulations are not very
L> real-time! But I wondered what syflex was like and whether you could make
L> shirts and jackets with it easily. Has anyone used it for that sort of
L> stuff? What's it like?
 
L> cheers
 
L> John
L>     ---
L> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
L> unsubscribe xsi
 

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi