Cloth 2005-04-05 - By Frank Lenhard
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-- ---- ----- Frank Lenhard digital 3d animation // post production join http://www.ixdream.com mailto franky@(protected)
Tuesday, April 5, 2005, 6:54:20 AM, you wrote:
L> (Judge Dredd voice) You have been judged!
L> How's it going Kim? I see you're still pretty prolific on the list.
L> John,
L> I'm actually playing with Syflex quite often these days and it L> seems to work great with not a lot of tweaking. Once you get used L> to dialing the right internal and external envelopes to solve L> interpenetration issues, then it's all peachy.
L> If you're planning to make stuff like jackets, it might be L> better to just create a sim on clusters like midway down the back L> of the jacket and then weight the rest to the rig. Unless you L> planned for the character to jump off a building, take off the L> jacket and attempt to use it as a parachute, then that will work L> for the most part.
L> One nice trick Brad Gabe showed me was using a cage deformer L> that had the simulation on it, and then use that to drive an object L> with some thickness to it. It kept everything nice and neat and L> prevented a double-sided mesh from "balooning" when applying forces L> to it. All in all Syflex is nice and fast in terms of getting L> decent results. It's a ton of fun to play with as long as you get L> geometry that was designed with cloth in mind.
L> peace,
L> Lu L> -- -- Original Message -- -- L> From: kim aldis L> To: XSI@(protected) L> Sent: Sunday, April 03, 2005 11:29 AM L> Subject: RE: Cloth
L> Syflex is way quicker than Maya cloth.
L> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- L> From: owner-xsi@(protected) L> [mailto:owner-xsi@(protected)] On Behalf Of john clark L> Sent: 03 April 2005 01:16 L> To: XSI@(protected) L> Subject: Re: Cloth
L> Hi Adam
L> I thought Syflex was supposed to be quick(er) than Maya L> cloth. But then I don't suppose any cloth sim is gonna be that L> fast. When you say low high system do you mean deforming the high L> res mesh with the low res simulation?
L> cheers john L> -- -- Original Message -- -- L> From: Adam Sale L> To: XSI@(protected) L> Sent: Saturday, April 02, 2005 9:02 PM L> Subject: Re: Cloth
L> I've done clothing successfully with Syflex, but not L> without the use of a low - hi system where I end up having to Cage L> deform the hi to the low system.. The Syflex works well enough, for L> me though its more a matter of excruciating sim times thats forced L> me to go the low hi route..
L> High Res stuff has wound up looking pretty good, just L> wish I had more processing power.. L> I'll admit though, that with High or Low res cloth L> systems, I've always wound up having to also layer on some L> corrective shape animation to really sell the effect, especially in L> shots where characters move quickly from one area / pose to L> another.
L> Separate cloth passes make the job a lot easier as well
L> Adam L> -- -- Original Message -- -- L> From: john clark L> To: XSI@(protected) L> Sent: Saturday, April 02, 2005 11:07 AM L> Subject: Re: Cloth
L> I'm only going from what I saw in the documentary which L> was clearly Maya cloth. Obviously it may be that it was Maya L> sitting on top of some of their own stuff. Like you say it may be L> that it was just for assembly. Whatever it was I'm still quite L> interested to know whether people have attempted to make clothes L> with syflex and how they got on.
L> john L> -- -- Original Message -- -- L> From: Brad Friedman L> To: XSI@(protected) L> Sent: Saturday, April 02, 2005 7:04 PM L> Subject: Re: Cloth
L> everything I've read says they may have used maya for L> some clothing assembly but the actual cloth sim was proprietary.
L> note:
L> L> http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles &Subsection=Display&ARTICLE_ID=215639
L> which has a short explanation.
L> My recollection is that pixar was doing their own L> cloth sim as far back as "Geri's Game".
L> -brad
L> Steven Caron wrote: L> they didn't use a proprietary cloth solution?
L> On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote: L> Hi all L> I've never used any cloth simulation stuff but yesterday I watched 'The L> making of the incredibles' and noticed that they used Maya's cloth for the L> clothes which surprised me 'cos I'd always assumed that it was incredibly L> slow, but it got me wondering about making clothes. All entirely academic L> since I work in games with Maya, and cloth simulations are not very L> real-time! But I wondered what syflex was like and whether you could make L> shirts and jackets with it easily. Has anyone used it for that sort of L> stuff? What's it like? L> cheers L> John L> --- L> Unsubscribe? Mail Majordomo@(protected) with the following text in body: L> unsubscribe xsi
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