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Cloth

Cloth

2005-04-05       - By Lu

 Back
Reply:     <<     11     12     13     14     15  

(Judge Dredd voice)  You have been judged!

How's it going Kim?  I see you're still pretty prolific on the list.

John,

I'm actually playing with Syflex quite often these days and it seems to work
great with not a lot of tweaking.  Once you get used to dialing the right
internal and external envelopes to solve interpenetration issues, then it's all
peachy.  

If you're planning to make stuff like jackets, it might be better to just
create a sim on clusters like midway down the back of the jacket and then
weight the rest to the rig.  Unless you planned for the character to jump off a
building, take off the jacket and attempt to use it as a parachute, then that
will work for the most part.  

One nice trick Brad Gabe showed me was using a cage deformer that had the
simulation on it, and then use that to drive an object with some thickness to
it.  It kept everything nice and neat and prevented a double-sided mesh from
"balooning" when applying forces to it.  All in all Syflex is nice and fast in
terms of getting decent results.  It's a ton of fun to play with as long as you
get geometry that was designed with cloth in mind.

peace,

Lu
 -- -- Original Message -- --
 From: kim aldis
 To: XSI@(protected)
 Sent: Sunday, April 03, 2005 11:29 AM
 Subject: RE: Cloth


 Syflex is way quicker than Maya cloth.



-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
john clark
   Sent: 03 April 2005 01:16
   To: XSI@(protected)
   Subject: Re: Cloth


   Hi Adam

   I thought Syflex was supposed to be quick(er) than Maya cloth. But then I
don't suppose any cloth sim is gonna be that fast. When you say low high system
do you mean deforming the high res mesh with the low res simulation?

   cheers john
     -- -- Original Message -- --
     From: Adam Sale
     To: XSI@(protected)
     Sent: Saturday, April 02, 2005 9:02 PM
     Subject: Re: Cloth


     I've done clothing successfully with Syflex, but not without the use of a
low - hi system where I end up having to Cage deform the hi to the low system..
The Syflex works well enough, for me though its more a matter of excruciating
sim times thats forced me to go the low hi route..

     High Res stuff has wound up looking pretty good, just wish I had more
processing power..
     I'll admit though, that with High or Low res cloth systems, I've always
wound up having to also layer on some corrective shape animation to really sell
the effect, especially in shots where characters move quickly from one area /
pose to another.

     Separate cloth passes make the job a lot easier as well

     Adam
       -- -- Original Message -- --
       From: john clark
       To: XSI@(protected)
       Sent: Saturday, April 02, 2005 11:07 AM
       Subject: Re: Cloth


       I'm only going from what I saw in the documentary which was clearly
Maya cloth. Obviously it may be that it was Maya sitting on top of some of
their own stuff. Like you say it may be that it was just for assembly. Whatever
it was I'm still quite interested to know whether people have attempted to make
clothes with syflex and how they got on.

       john
       -- -- Original Message -- --
         From: Brad Friedman
         To: XSI@(protected)
         Sent: Saturday, April 02, 2005 7:04 PM
         Subject: Re: Cloth


         everything I've read says they may have used maya for some clothing
assembly but the actual cloth sim was proprietary.

         note:

         http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles
&Subsection=Display&ARTICLE_ID=215639

         which has a short explanation.

         My recollection is that pixar was doing their own cloth sim as far
back as "Geri's Game".

         -brad

         Steven Caron wrote:
they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote:
 
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   ---
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<DIV><FONT face=Arial size=2>(Judge Dredd voice)&nbsp; You have been
judged!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>How's it going Kim?&nbsp; I see you're still
pretty
prolific on the list.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>John,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I'm actually playing with Syflex quite often these
days and it seems to work great with not a lot of tweaking.&nbsp; Once you get
used to dialing the right internal and external envelopes to solve
interpenetration issues, then it's all peachy.&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If you're planning to make stuff like jackets, it
might be better to just create a sim on clusters like midway down the back of
the jacket and then weight the rest to the rig.&nbsp; Unless you planned for
the
character to jump off a building, take off the jacket and attempt to use it as
a
parachute, then that will work for the most part.&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>One nice trick Brad Gabe showed me was using a
cage
deformer that had the simulation on it, and then use that to drive an object
with some thickness to it.&nbsp; It kept everything nice and neat and prevented
a double-sided mesh from "balooning" when applying forces to it.&nbsp; All in
all Syflex is nice and fast in terms of getting decent results.&nbsp; It's a
ton
of fun to play with as long as you get geometry that was designed with cloth in
mind.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>peace,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Lu</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=kim@(protected) href="mailto:kim@(protected)">kim aldis</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, April 03, 2005 11:29
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Cloth</DIV>
 <DIV><BR></DIV>
 <DIV dir=ltr align=left><SPAN class=859445407-03042005><FONT face=Arial
 color=#0000ff size=2>Syflex is way quicker than Maya
 cloth.</FONT></SPAN></DIV><BR>
 <BLOCKQUOTE dir=ltr
 style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
   <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
   <HR tabIndex=-1>
   <FONT face=Tahoma size=2><B>From:</B> <A
   href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A>
   [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>john
   clark<BR><B>Sent:</B> 03 April 2005 01:16<BR><B>To:</B> <A
   href="mailto:XSI@(protected)">XSI@(protected)</A><BR><B>Subject:</B> Re
:
   Cloth<BR></FONT><BR></DIV>
   <DIV></DIV>
   <DIV><FONT face=Arial size=2>Hi Adam</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>I thought Syflex was supposed to be quick(er)
   than Maya cloth. But then I don't suppose any cloth sim is gonna be that
   fast. When you say low high system do you mean deforming the high res mesh
   with the low res simulation?</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>cheers john</FONT></DIV>
   <BLOCKQUOTE dir=ltr
   style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT
: #000000 2px solid; MARGIN-RIGHT: 0px">
     <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
     <DIV
     style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:
</B>
     <A title=adamsale@(protected) href="mailto:adamsale@(protected)">Adam Sale</A>
     </DIV>
     <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
     href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
     <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 9:02
     PM</DIV>
     <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
     <DIV><BR></DIV>
     <DIV><FONT face=Arial size=2>I've done clothing successfully with Syflex,
     but not without the use of a low - hi system where I end up having to
Cage
     deform the hi to the low system.. The Syflex works well enough, for me
     though its more a matter of excruciating sim times thats forced me to go
     the low hi route..</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>High Res stuff has wound up looking pretty
     good, just wish I had more processing power..</FONT></DIV>
     <DIV><FONT face=Arial size=2>I'll admit though, that with High or Low res
     cloth systems, I've always wound up having to also layer on some
     corrective shape animation to really sell the effect, especially
     in&nbsp;shots where characters move quickly&nbsp;from one area / pose to
     another. </FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Separate cloth&nbsp;passes make the job a
lot
     easier as well</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Adam</FONT></DIV>
     <BLOCKQUOTE dir=ltr
     style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
       <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
       <DIV
       style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B
>From:</B>
       <A title=john.clark23@(protected)
       href="mailto:john.clark23@(protected)">john clark</A> </DIV>
       <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
       href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
       <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005
       11:07 AM</DIV>
       <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
       <DIV><BR></DIV>
       <DIV><FONT face=Arial size=2>I'm only going from what I saw in the
       documentary which was clearly Maya cloth. Obviously it may be that it
       was Maya sitting on top of some of their own stuff. Like you say it may
       be that it was just for assembly. Whatever it was I'm still quite
       interested to know whether people have attempted to make clothes with
       syflex and how they got on.</FONT></DIV>
       <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
       <DIV><FONT face=Arial size=2>john</FONT></DIV>
       <DIV>-- -- Original Message -- -- </DIV>
       <BLOCKQUOTE
       style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
         <DIV
         style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B
>From:</B>
         <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A
>
         </DIV>
         <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
         href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
         <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005
         7:04 PM</DIV>
         <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
         <DIV><BR></DIV>everything I've read says they may have used maya for
         some clothing assembly but the actual cloth sim was
         proprietary.<BR><BR>note:<BR><BR><A class=moz-txt-link-freetext
         href="http://cgw.pennnet.com/Articles/Article_Display.cfm?Section
=Articles&amp;Subsection=Display&amp;ARTICLE_ID=215639">http://cgw.pennnet.com
/Articles/Article_Display.cfm?Section=Articles&amp;Subsection=Display&amp
;ARTICLE_ID=215639</A><BR><BR>which
         has a short explanation.<BR><BR>My recollection is that pixar was
         doing their own cloth sim as far back as "Geri's
         Game".<BR><BR>-brad<BR><BR>Steven Caron wrote:
         <BLOCKQUOTE cite=mid3167b41105040209294f1ccb25@(protected)
         type="cite"><PRE wrap="">they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <A class=moz-txt-link-rfc2396E href="mailto
:john.clark23@(protected)">&lt;john.clark23@(protected)&gt;</A> wrote:
 </PRE>
           <BLOCKQUOTE type="cite"><PRE wrap="">
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   </PRE></BLOCKQUOTE><PRE wrap=""><!---->---
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